Moderator
M
Moderator
15:02, 13th Aug 2010
ap0calypse: Rejected
Description hasn't been updated.
ap0calypse: Rejected
Description hasn't been updated.
(1 ratings)
Thanks for the suggestions. A few questions: did you find this alternate income system bad, or did you just think it was different? I'll be making the fixes you suggested. I made the upgrades in the same structure because it seemed like it'd be easier then digging through all sorts of different research structures. Do you think I should make the upgrade structures free, then just enable them to switch back for free again?Considering I have my own Builder map, I'll take a look at this.
If I had played this on Battle.net, I probably wouldn't want to play it again for some time. You've got a few features in here that I found to be pretty annoying.
Terrain
You did a good job using the Blizzard cliffs, but nowadays, most mature mappers stay as far as possible away from using Blizzard cliffs and instead use the Raise Ground Tool. You've done a decent job with what you did, so if you want to stick with that, be my guest. With that said, the overall Tiling and Doodading was awful. When you start using tiles, the idea is to have the most amount of variation possible. Unless its a melee map, you want to avoid large areas of a single or two tiles. There was no area on your map that had more than 3 tiles. As for Doodads, other than trees, Doodads were non-existent.
Gameplay
From what I've played, Castle Builder, LotR Builder, Village Builder, Stronghold Builder, Empire Builder, etc, you use a non-traditional income system. Meaning, you're not gathering something with workers. However, your map focuses a lot on lower tiered units requiring lumber and higher tiered units requiring gold, where gold was obtained through a non-traditional way, but lumber was all gathering. If anything, it was very much like a Vampirism game's income system. If that's what you want, whatever, but in a builder, people are expecting not to have to do any gathering.
One of the more annoying things about the map was the Upgrades. I have to build the building, and then pay another 50 gold for upgrades? And then if I want to build those troops I need to make another building? You didn't exactly have that many upgrades. You could have made a Blacksmith building where the Infantry and Cavalry attack/armor upgrades could go, and then put the other upgrades at the bottom of the production building. The only building you might have trouble with fitting them in is the Barracks. In which case, make an Archery Range and get the Archers out of there. The upgrades like that is just a major pain in the ass.
You might want better god names than Water, War, and whatever the 3rd one was. Death I believe? How about Neptune, Mars, and Pluto. If Greek then Poseidon, Ares, and Hades.
Polish
Tooltips need working. Telling me a building can beasts like centaurs and tauren tells me little more than jackshit. And centaurs and tauren should be capitalized, Centaurs and Tauren, not uncapitalized. Also, speaking of Centaurs, is there a reason why the Centaur archer unit only costs 20 lumber? Its stronger than the first normal Archer you can build, and cheaper than a worker.
Work Camp Peasants had a different armor type than Fortress/Palace peasants. And speaking of the Palace, the pathing of the Palace was bigger than the Outpost, which means when I upgraded it, my troops couldn't get by it. And, then there were some buildings like the Caster building and the Spawning Bed could be stacked ontop of each other.
Thanks for the suggestions. A few questions: did you find this alternate income system bad, or did you just think it was different? I'll be making the fixes you suggested. I made the upgrades in the same structure because it seemed like it'd be easier then digging through all sorts of different research structures. Do you think I should make the upgrade structures free, then just enable them to switch back for free again?
I'm not sure about changing the income system to something else, but I might change the name... this didn't even have a name up until recently, so that's why the name is kinda bleh. I'll work some more on terrain tile randomization, along with adding more doodads, although for the record I did add flowers, rocks, mushrooms and such in...
As for the moderation issues: How do I change the made by tab to something other then unknown? Where do I click?
Still author`s name is not fixed.
You set this in World Editor in scenario -> description.
Tested it, there are a few things I found bad about it:
Centaurs cost 20 lumber. If playing this, the obvious strategy will be to mass centaurs.
Add gates and walls to be built. Building troops for mana is simply not so good, as your mana fountains give 4x their income and cost less.
I like some troops and the thing about this map is that you specialize your army to suit you.
I think the altered income system is pretty good, nothing unusual though. The researches has to change though, either make so that the necessary researches for new units are in the same structure, or that upgrading is free, instant and reversable.
Needs fix.
Please add to your description, so I can properly review this.