A Review from Crafty
My Review
Found
no bugs. Very nice!
Suggestions:
For the gold mine creeps you have two items drop, one from the warlord and one from the priest. I would recommend just one item from the warlord and a level one tome from the priest, this way it's more balanced. (To me it is, just my opinion!)
Maybe Add tougher creeps around the goblin merchant, I can creep it with just a hero and one unit. (Which gives me a benefit in early game when I need to go there during the day, but then again it's same for your opponent)
And I'd like to see the goblin merchant more inclosed, I mean you can even access it up on the hill! Maybe add trees around it making a
C shape where you can only access it from the direction of your base.
I noticed you have the health fountian
creepless.
This just makes it too easy to abuse the map! By abusing I mean one player can put alot of pressure on his opponent while he can tech up or expand early game. So I'd like to see some creeps around that fountian to balance the map out. Maybe add 2 level 6 rock golems and 3 mud golems. And have a decent item drop and a level 1 tome. Or a level 2 tome and a average item. (Example: cloak of shadows, claws of attack +3)
Possibly add another gold mine somewhere center of the map with 15k with powerful creeps defending it. This makes the map have a economy advantage later in the game when getting up another expansion. Or even risk expanding there first and secure it with a few towers, but doing this would cost the player to camp at the expansion in order to secure it. Giving the other player an advantage to creep a higher level and claim those nice items!
Other then my suggestions, (sometimes silly.) great melee map!
The terrain is very good!
The map has a lively hood to it!
Great creep placement!
I rate it [color=green2]4/5[/color] for now.
(When I can, I'm new to THW) and [color=green2]+rep![/color]