The map is very basic and it seems much people disagree with it.
Nope, everybody agrees with that statement.
The map
is very basic, too basic.
Grim said:
Also, the website says playable size: 212x212 but the warcraft 3 editor version says much different.
Probably because it exceeds the maximum size of the regular editor.
Grim said:
Haha, thanks xD! I'm not much of a terrainer but this was a special occasion for my beloved clan.
You do know Craka_J was being sarcastic, right? (From your sentence, I can't derive whether you reply was meant in an ironic way or not).
Basically:
- The terrain is way too simple
- Improper starting locations (yellow amost can't move because its starting loc is too close to trees).
- You say that this map is for when a regular map is too small, but you didn't use half of the size, so that statement is complete rubbish.
- Distances are too long, warcraft IS a strategy game - if it takes your army over 5 minutes to get somewhere, it really isn't worth it.
- The second-strongest creeps (corners) are way too strong and don't even have drops... at all.
- Creep camps over level 120? How about you remove ¾
th of that?
- Some starting locations have creeps, others don't (not symmetrical).
- Drops are complete rubbish (10% for every level item from 5-10? Serathil? Seriously?)
- HEROES as creeps...
1/5, Rejected.