🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
• This model is a doodads/decoration (with no death animation), based on Solu9's Grass Island (Floating):
one of my very first models ever made in magos model editor.
• I also fixed the issues within the model using sanity-test, magos model editor and retera model studio (unused textures, recalculate extents)
A very well made model, but there is a little flaw with it.
Please fix the issue of the geoset extents. Using 'recalculate extents' with Magos might help.
This is awesome. I'd love to see 2-5 more variations of it, different types of ruins, different shapes of rocks etc. Bigger and smaller. That would truly make it useful for terrain.
This is awesome. I'd love to see 2-5 more variations of it, different types of ruins, different shapes of rocks etc. Bigger and smaller. That would truly make it useful for terrain.
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