Fair enough.
currant progress on upgrade:
Waits are set to as miniumum (they come to a total of 0.76 seconds) these waits I found are required (especially the 0.01 wait) as if i remove them then the spell just wont work.
Added more trigger based damage calculated by hero's stats. (now 50% of damage is triggered the remaining 50% objec editor based damage will be left so the spell doesn't become stupidly powerful)
Improved documentation (still in progress)
Hopefully removed Leaks.
to do list:
Replace use of custom values
allow more then 8191 uses before stopping <- hopefully completed
Damage calculation :
Standard Damage formula (recommended maximum strength):
Flare mini burn: +10 each level, starts at 10 (Damage delt evry second to nearby enemy units)
Flare Strike: 15+ each level, starts at 15 (this is the flames created when the star is complete)
Flare mini explosions: 1/6 of hero's intelligence (the mini explosions)
Added effects per hit: cause enemy to lose mana = to damage
Increase mini explosions damage by 1
Chance of occuring: 2/10
Flare Main Explosion: (100 + Heros intelligence) x Level of Flare star x amount of star segments (standard is 5).
Standard level 3 paladin expected minimum damage per unit = 675.5