Moderator
M
Moderator
20:23, 27th Jul 2009
ap0calypse: Rejected
The terrain is very bad: almost no difference in tileset/height variation, only a few doodads.
The triggering should be awfull, though it is protected I can't see it.
I did notice the huge amount of leaks (causing lag lategame).
The objects are standard, if you are following the warcraft lore, you can still trigger those spells.
I hope I speak for everyone if I say that we're tired of seeing those standard spells in custom games.
The overall gameplay looked like the risk-gameplay (units spawn at certain buildings and - in this case - you have those buildings to stop the spawn), there isn't any real fun-factor.
ap0calypse: Rejected
The terrain is very bad: almost no difference in tileset/height variation, only a few doodads.
The triggering should be awfull, though it is protected I can't see it.
I did notice the huge amount of leaks (causing lag lategame).
The objects are standard, if you are following the warcraft lore, you can still trigger those spells.
I hope I speak for everyone if I say that we're tired of seeing those standard spells in custom games.
The overall gameplay looked like the risk-gameplay (units spawn at certain buildings and - in this case - you have those buildings to stop the spawn), there isn't any real fun-factor.