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Fight for Scholomance

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Its A Spawn based Fight between scourge and Scarlet crushade
you need destroy enemies bases, so you cut their spawn to zero, dont waste units respawn time is 120 sec.
Scarlet crusade
player1=Uthers tomb+west sorrow hill
player2=Chillwind Camp
Player3=Hearthglen
Scourge
player 4=Scholomance
Player 5=Sorrow Hill
Player 6=Andorhal
Player 7=The 4 scourge pots

You hero dont respawn after death, so watch out.

My Warcraft 3 name is xXkaguyaXx i called my here thingolus, so im the owner

Models:
Bandit/archmage MageOnFoot=Dan van Ohllus
GhoulLord=Mc !
Royal Captain=Tranquil
Templar= Callahan
BTNPowerLich=HappyTauren
FootmanRevised=happyTauren

If i missed 1 tell me pls






Keywords:
Fight,For,Scholomance,Spawn,based,strategie
Contents

Fight for Scholomance (Map)

Reviews
20:23, 27th Jul 2009 ap0calypse: Rejected The terrain is very bad: almost no difference in tileset/height variation, only a few doodads. The triggering should be awfull, though it is protected I can't see it. I did notice the huge amount of...

Moderator

M

Moderator

20:23, 27th Jul 2009
ap0calypse: Rejected

The terrain is very bad: almost no difference in tileset/height variation, only a few doodads.
The triggering should be awfull, though it is protected I can't see it.
I did notice the huge amount of leaks (causing lag lategame).
The objects are standard, if you are following the warcraft lore, you can still trigger those spells.
I hope I speak for everyone if I say that we're tired of seeing those standard spells in custom games.

The overall gameplay looked like the risk-gameplay (units spawn at certain buildings and - in this case - you have those buildings to stop the spawn), there isn't any real fun-factor.
 
Level 7
Joined
Feb 21, 2009
Messages
316
ok, i played your map on single player.

-needs some description improvement (on site)
-uhm i leveled the priest till lvl 10 and used the ability to revive uther, and saw that uther has only passive abilityes :O bash, thorns, brilliance and 1 more (don't remember what). well, uther is a paladin, so respect the theme, give him some light spells or something like that.
-the terrain needs some improvements

*that's about all. gl with your map

=EDIT=
i saw a model that i use in my own map there ^.^
 
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