ENTRYinaWAY
Map Info
Full title is Entryway in a way. The title should be familiar to many gamers.
The map is designed for DOOM-2 fans. It's a single player map. TFT version recommended is 1.24. Other versions were not tested but they also should work at least starting with 1.18 (hash tables were not used as well as cache). The map isn’t a total conversion and doesn’t fully correspond to original doom-2 map. It’s just my dream of how Entryway could look in TFT.
History.
The map was originally to be included in the IDVB (Id software vs. Blizzard Entertainment) campaign. To be more exact it’s a secret episode for unfinished campaign IDVB-2 by dave_wwid (begun in 2008 and completed only today) The whole campaign is likely to be left unfinished.
Features
The map features gameplay time of 10-20 minutes.
Includes 1 main quest and 1 optional quest.
The game is easy is it could be. Just pick up familiar guns and use them to kill monsters: imps, cacodemons and if you are brave enough try to defeat Arch-ville.
Controls:
Difficulty level. Normal is default. If you want to get an easy walkthrough you have to enter “easy” string just after the intro. Those who are not afraid of more powerful hell creatures which shouldn’t be normally expected in Entryway may enter “ultra” string after the intro.
Camera includes 2 options camera1 and camera2 (free and locked) locked is set by default.
Fog controls are fog0,fog1 fog2 and fog3 . That is no fog, white fog, red and blue fog.
Some more stuff about the map
Weapons:
Pistol is as usual the weakest weapon. It takes 2-3 pistol shots to kill the easiest monsters.
Shotgun is quite effective and it will take one shot to take down imps and other low-level creeps. It has just the same power as it did in Doom-2.
Rocket. Launcher is more powerful than in Doom-2. You may kill a couple of hell-beasts in one shot.
Chainsaw is extremely effective. The best way to complete the map is to use chainsaw as often as possible. There are a few exceptions. Monsters located on upper level and those who fly are to be taken by shotgun or pistol.
Armor doesn’t last forever but helps much.
There are 2 types of medical kits- those used at once and those which could be carried in the bag. It’s the thing which was not common in the times of DOOM-2 but could have been very useful.
Screenshots:
Changelog:
1.7
-To complete the map on ultra violence you must kill Arch-ville. It is set as a victory condition.
-slow spell for imps has shorter range
1.8
-Improved decorations in the starting location
-Increased movement speed for Doom Guy to290
-Events for main hero abilities are changed for “starts the effect of ability”
-Hot keys for abilities are fixed
-Event for green armour is changed for “takes damage”
1.9
-added difficulty selection dialogue instead of string commands
-added a multiboard for counting killed monsters
-added 2 secret areas
-added explosive barrels
-added 2 achievements (“Super scout” and “Inventive killer”)
-improved outdoor areas
1.91
-fixed victory trigger
-fixed hotkey description for shotgun
-fixed check for "inventive killer"
-fixed waits for "take chainsaw"
Credits:
models and textures - wc3sear.ch/hiveworkshop.com (Epsilon, Kimberly, Gasamazed, savannn, Grey Knight, Punisher_x ... Unfortunately, authors of imp, arch-ville and switch models are not known)
xgm.guru (ПИНАЧЕТ, КОЗЬМА, Nikikin...) Some models were retextured and/or remade
icons - dave_wwid (ID software concept), sounds - ID software, textures - ID software
Level design, ammo and medical kit models, doom-style walls and floor doodads - dave_wwid
Author’s notes:
Don’t forget the original doom-2 map. Some secrets are the same. As for medical kits you have to check bushes and high grass.
Keywords:
Doom-2, space, modern warfare