Too much dragons in the center, almost every place has creeps, there are even those that try to hide in trees, the bandits near the bases will attack once you build from a distance. The dirt area where you want us to build or town halls, it was a nice idea, but It wouldn't be followed by both AI and humans, the Night Elves Tree gets removed from that area at the start. The base, I feel like it's too small and open, easily attacked by many, and there is nothing else to protect you aside from trees that will get destroyed eventually, Gold mines are too near as well and as soon as a few troops are at one's disposal, they can easily take and take gold mines, 20k might be too much, and again, the space it's too small and open. Too much creeps everywhere, like there's one guarding each direction, and the one's protecting the Mercenary camps, it should be the murlocs and not those bandits, the bandits could be the one guarding the area outside, and I suggest that bandit warriors and not mages are the one's hiding in trees, or no one hides in the trees. Creeps are too powerful, five golems? and the gold mines with the kobolds and a golem, they have bandits which should be dealt with even if one clears the kobolds, too much item drops for some groups. Golems and wizards, not sure about those. The dragons, yeah, too powerful, and should be found in other areas too, it is the Dragon Sanctuary, and four Marketplaces? That's too much, the waygates, I think you should remove those, they don't even go that far. Too much items, less tomes, which could be useful, wierd creep groups, golems and a bandit, Heretics and kobolds, some neutral buildings are too protected, and the item drops are kinda small, the creeps guarding bases with no players, the items should atleast be powerful or kinda strong. Finally, the map description, it could do some more describing and not just, while we fight for glory, there are dragons.
So what I liked even with those I said above, yes you could easily get gold, you won't go poor, you can quickly get to your enemies, an advantage to those who rise up fast, the items may be a big mix of possibilities, each and everyone can be used to a great advantage, this will teach one how to quickly defend and not just prioritize attacks. Terrain, yours is the first I remember with a dragon roost in the middle of the cityscape place. The center, could use more dragon effect, like they marked their territory, the waterfalls, I always like waterfalls, the water parts surrounding the center, try making it shallow, then add fishes, the tiles, I don't know which are the proper pathways, it matters to me when I go solo, you probably know why. the fountain parts, it was a nice sight to see, I suggest adding stuff to it that would make it look like it's in a park. Could use more doodads, and the water area in the corner, they could go without the grass, like it's a pool if it didn't have those. Place maybe too flat, but for me it's okay.