New :
Secret Code is now revealed properly when player wins with over certain amount of point
Bugfix :
Fixed final score overrides damage instead of adding to damage
Fixed Divine Bolts tooltip
Fixed Lirian von Drake's Attack tooltip
Change :
Internal damage mechanism changed
Elemental attributes introduced, which will be valuable for future bosses and characters
Point system now rescaled
Buff :
Lirian von Drake's Holy Punishment Damage Bonus increase per turn up from 0 to 100
Lirian von Drake's Holy Punishment now prevents Frozen ailment from skipping turn
Directive255's Death and Decay poison chance raised from 20% to 60%
Daffa the Mage's Amplification Field party damage bonus increased from 1% to 5%
Leo Akastenix' Dark Energy now gives one turn invulnerability along with other effects
Edge45's Phoenix Bomb burn bonus damage increased from 2x to 3x
Edge45's Burning Blade now prevents Frozen ailment from skipping turn
Nerf :
Daffa the Mage's Flame Ignition mana cost increased from 0 to 50
Daffa the Mage's Amplification Field mana cost increased from 600 to 1000
Daffa the Mage's Chaos Rain mana cost increased from 300 to 350
Daffa the Mage's Elite Mage damage burst reduced from 4% to 2%
[E]clipse's Attack Assault Signal bonus reduced from 200% to 150%
[E]clipse's Blade Charge bonus reduced from 500% to 400%
Notes :
- The idea is to make Daffa the Mage less effective but still reliable as an option, at the moment his passive is troublesome (which is why he gets multiple nerf over the two patches) and his Amp Field, despite the previous mana cost, is a prime choice for party wide bonus, since it's 3x damage bonus for next attack, regardless of type, which is broken when combined with [E]clipse. The current setup should make his Amp less used and makes his passive MUCH less destructive than it was.
- Lirian is undermined in efficiency by multiple characters due to his unclear role. His healing is outmatched due to SCN passive immunity to Frozen, his damage output is weaker than [E]clipse and Rheiko, and his bolt spell is also used by Paillan who has more effective passive. I am trying to make Lirian more efficient later in the game by having his damage always increase which allows him to equalize himself with [E]clipse and Rheiko in term of damage output. His new frozen immunity also makes him a viable healing replacement to SCN.
- Leo has been quite underpowered. His attack relies on chance, while his spell is not as destructive as everyone else. His support ability however, is unique enough that it can be focused on a main hitter and I would like to expand on that potential.
- Edge45 has been quite a pickle on his Phoenix Bomb. His attack is not reliable enough due to the sheer randomness of the bomb hitting, while his Phoenix Bomb damage isn't pretty astounding. This update should make him worthy enough to keep around for burst damage with burning around. His frozen resistance would make him a suitable replacement to [E]clipse who has no Frozen immunity.
- [E]clipse damage has been notoriously broken when no shield is involved. This patch would reduces his extreme effectivity, and makes his physical less of an obvious choice
- The general system is being changed starting from this patch. This hopefully eases development and allows new heroes to be implemented with less pain from the existing codes.