I'm sorry about the long delay until the "official" review.
Normally I cannot recommend having a map without expansions at all, as this is just such a heavy restriction to many strategies. Given that you have created a lore-based justification, I guess I'll accept it a feature this time. And the goldmines as intentional compensation are a nice idea indeed.
Nevertheless, many of the issues
@Knecht has raised, still exist in the current version: Gaps between doodads, itemdrops still very questionable, creeping is really inconvenient; and relatively quickly all creeps will be dead and then there isnt really much to do besides either camping in your base or attacking the opponents base.
Additionally The red spawn point is too far away from the mine, humans/orcs need more than 5 workers.
Visually, the map has some nice places, but in several locations it looks as if doodads were placed without any goal, just to that there isnt a large empty space.
I'll be honest, I have a hard to imagine how this map will be turned into anything a "normal" wc3 player will want to play more than a few times. Since the categories of the hive were renamed, I think
Useful/simple is a fitting description of this map, so I'll set it to this. If you make some major updates and want me to have another look, feel free to contact me.