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Updates:
V1.00
-It is MUI(no wait action)
-Array Removed
-No more leaks
Keywords:
Water pulse circle judgement lightning water lightning power strike xD entertainment 1 2 3 4 5 6 7 8 9 10 GUI MUI MPI GUI/MPI/MUI Spell chrone chronom
Downloaded and tested it..
The spells are quite nice but i think the Judgement should look better cause it just looks like a really big Forked Lightning so maybe change that a little....
How? I dont really know sry....
The Second spell is REALLY nice i dont have found any problems...
It just looks great with that Water nova.
The map:
Pls fix that you can regen mana with esc, it doesnt work .. it just set the cooldown back and heal you but you dont get any mana.
Great, alot of leaks. No need to use arrayed variables as they are infact instant cast. Make a loop please to reduce the amount of code and fix the point leaks.
fix the point leaks as baassee said
use loops instead of copy&pasting the same stupid part of code 20 times
why do you pause/unpause the caster/target?
terrain deformation lags hard on big maps with lots of doodads in multilayer
don't use unnecessary imports and give credits for ALL things you imported
edit:
omg....use a variable then lol
(for loop integer i from 0 to 6 do actions
set angle = convert integer to real(integer i) * 60.00
or something like that)
Great, alot of leaks. No need to use arrayed variables as they are infact instant cast. Make a loop please to reduce the amount of code and fix the point leaks.
Hehehe..... sorry.... due to first custom spell with serious work.
Loop? for what?
fix the point leaks as baassee said
use loops instead of copy&pasting the same stupid part of code 20 times
why do you pause/unpause the caster/target?
terrain deformation lags hard on big maps with lots of doodads in multilayer
don't use unnecessary imports and give credits for ALL things you imported
Attached Thumbnails
edit:
omg....use a variable then lol
(for loop integer i from 0 to 6 do actions
set angle = convert integer to real(integer i) * 60.00
or something like that)
The spell is MPI (Multi Player Instanceable), which won´t be accepted. Only fully MUI (Multi Unit Instanceable) spells are allowed.
In case you want to stick to MPI then please save (Player number of (Owner of (Casting unit))) to an integer. That would make your code more readable.
Your script runs instantly therefore pausing the caster and the target is obsolete. You should remove those actions.
Use your own integer instead of Integer-A as stated above.
You have point leaks in your loop. You need to remove CI_Point2 ad the end of the loop.
Judgment has the same flaws as Chrone Impulse, therefore i won´t bother to repeat myself. Further i´m missing proper documentation for this spell and as stated above the custom imports are more than just redundant, you may remove the fast before this gets rejected.
Please do not double post (you obviously know where the Edit-Button is) and don´t spam those smileys, its just awful.
The spell is MPI (Multi Player Instanceable), which won´t be accepted. Only fully MUI (Multi Unit Instanceable) spells are allowed.
In case you want to stick to MPI then please save (Player number of (Owner of (Casting unit))) to an integer. That would make your code more readable.
Your script runs instantly therefore pausing the caster and the target is obsolete. You should remove those actions.
Use your own integer instead of Integer-A as stated above.
You have point leaks in your loop. You need to remove CI_Point2 ad the end of the loop.
Judgment has the same flaws as Chrone Impulse, therefore i won´t bother to repeat myself. Further i´m missing proper documentation for this spell and as stated above the custom imports are more than just redundant, you may remove the fast before this gets rejected.
Please do not double post (you obviously know where the Edit-Button is) and don´t spam those smileys, its just awful.
You have to remove the point used at the start of each loop at the end of the loop, not AFTER the loop, or, it will create 7 Points and u will only remove 1.
spells leak 6x location, when you set the location IN the loop trigger you have to remove the location IN the loop trigger, because else it will create 7 locations, but only remove 1
dunno about gui but you could set the global player to null (no player) as well
already used your spells long time ago in my RPG game (The Sword of Narzul) and now again my new map (The Black Clans War, AoS / MOBA). Great work, nicely done. nothing to complain - works perfectly.
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