• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Will this spell work?

Status
Not open for further replies.
[HIDDEN="Triggers"/]Chrone Impulse
[TRIGGERS]Chrone Impulse
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Circle Impulse
Actions
Set CI_Caster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
Set CI_Target[(Player number of (Owner of (Casting unit)))] = (Target unit of ability being cast)
Set CI_Player[(Player number of (Owner of (Casting unit)))] = (Owner of CI_Caster[(Player number of (Owner of (Casting unit)))])
Set CI_Point = (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
-------- Pause the units first! --------
Unit - Pause CI_Caster[(Player number of (Owner of (Casting unit)))]
Unit - Pause CI_Target[(Player number of (Owner of (Casting unit)))]
-------- The Dummies are here AND the casting effects are all here! --------
Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 90.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Add Water Impulse to (Last created unit)
Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 45.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Add Water Impulse to (Last created unit)
Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 0.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Add Water Impulse to (Last created unit)
Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 135.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Add Water Impulse to (Last created unit)
Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 180.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Add Water Impulse to (Last created unit)
Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 225.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Add Water Impulse to (Last created unit)
Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 270.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Add Water Impulse to (Last created unit)
Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
-------- Unpause it --------
Unit - Unpause CI_Caster[(Player number of (Owner of (Casting unit)))]
Unit - Unpause CI_Target[(Player number of (Owner of (Casting unit)))]
-------- Null it --------
Custom script: call RemoveLocation( udg_CI_Point )
Set CI_Caster[(Player number of (Owner of (Casting unit)))] = No unit
Set CI_Target[(Player number of (Owner of (Casting unit)))] = No unit
[/TRIGGERS]
[/HIDDEN]
 
Last edited:
Level 9
Joined
Jan 3, 2010
Messages
359
I help you :D


  • Chrone Impulse
  • Events
  • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Circle Impulse
  • Actions
  • Set CI_Caster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
  • Set CI_Target[(Player number of (Owner of (Casting unit)))] = (Target unit of ability being cast)
  • Set CI_Player[(Player number of (Owner of (Casting unit)))] = (Owner of CI_Caster[(Player number of (Owner of (Casting unit)))])
  • -------- Pause the units first! --------
  • Unit - Pause CI_Caster[(Player number of (Owner of (Casting unit)))]
  • Unit - Pause CI_Target[(Player number of (Owner of (Casting unit)))]
  • -------- The Dummies are here AND the casting effects are all here! --------
  • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at ((Position of CI_Target[(Player number of (Owner of (Casting unit)))]) offset by 650.00 towards 90.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
  • Unit - Add Water Impulse to (Last created unit)
  • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
  • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at ((Position of CI_Target[(Player number of (Owner of (Casting unit)))]) offset by 650.00 towards 45.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
  • Unit - Add Water Impulse to (Last created unit)
  • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
  • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at ((Position of CI_Target[(Player number of (Owner of (Casting unit)))]) offset by 650.00 towards 0.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
  • Unit - Add Water Impulse to (Last created unit)
  • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
  • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at ((Position of CI_Target[(Player number of (Owner of (Casting unit)))]) offset by 650.00 towards 135.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
  • Unit - Add Water Impulse to (Last created unit)
  • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
  • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at ((Position of CI_Target[(Player number of (Owner of (Casting unit)))]) offset by 650.00 towards 180.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
  • Unit - Add Water Impulse to (Last created unit)
  • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
  • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at ((Position of CI_Target[(Player number of (Owner of (Casting unit)))]) offset by 650.00 towards 225.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
  • Unit - Add Water Impulse to (Last created unit)
  • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
  • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at ((Position of CI_Target[(Player number of (Owner of (Casting unit)))]) offset by 650.00 towards 270.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
  • Unit - Add Water Impulse to (Last created unit)
  • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
  • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
  • -------- Unpause it --------
  • Unit - Unpause CI_Caster[(Player number of (Owner of (Casting unit)))]
  • Unit - Unpause CI_Target[(Player number of (Owner of (Casting unit)))]
  • -------- Null it --------
  • Set CI_Caster[(Player number of (Owner of (Casting unit)))] = No unit
  • Set CI_Target[(Player number of (Owner of (Casting unit)))] = No unit
 
Ok, optimize it like this:
  • Chrone Impulse
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Circle Impulse
  • Actions
    • Set Points[1] = (Position of (Target unit of ability being cast))
    • For each (IntegerA) from 1 to 7, do (Actions)
      • Loop - Actions
        • Set Points[2] = (Points[1] offset by 650.00 towards (360/(IntegerA)))
        • Unit - Create 1 Spellcaster for (Owner of (Triggering unit)) at (Points[2]) facing (360/(IntegerA)) degrees
        • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
        • Unit - Add Water Impulse to (Last created unit)
        • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for (Triggering unit))
        • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave Points[1]
        • Custom script: call RemoveLocation (udg_Points[2])
    • Custom script: call RemoveLocation (udg_Points[1])
References:
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/variables-5896/
http://www.hiveworkshop.com/forums/triggers-scripts-269/things-leak-35124/
 
Ok, optimize it like this:
  • Chrone Impulse
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Circle Impulse
  • Actions
    • Set Points[1] = (Position of (Target unit of ability being cast))
    • For each (IntegerA) from 1 to 7, do (Actions)
      • Loop - Actions
        • Set Points[2] = (Points[1] offset by 650.00 towards (360/(IntegerA)))
        • Unit - Create 1 Spellcaster for (Owner of (Triggering unit)) at (Points[2]) facing (360/(IntegerA)) degrees
        • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
        • Unit - Add Water Impulse to (Last created unit)
        • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for (Triggering unit))
        • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave Points[1]
        • Custom script: call RemoveLocation (udg_Points[2])
    • Custom script: call RemoveLocation (udg_Points[1])
References:
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/variables-5896/
http://www.hiveworkshop.com/forums/triggers-scripts-269/things-leak-35124/




How about this?

  • Chrone Impulse
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Circle Impulse
    • Actions
      • Set CI_Caster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
      • Set CI_Target[(Player number of (Owner of (Casting unit)))] = (Target unit of ability being cast)
      • Set CI_Player[(Player number of (Owner of (Casting unit)))] = (Owner of CI_Caster[(Player number of (Owner of (Casting unit)))])
      • Set CI_Point = (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
      • -------- Pause the units first! --------
      • Unit - Pause CI_Caster[(Player number of (Owner of (Casting unit)))]
      • Unit - Pause CI_Target[(Player number of (Owner of (Casting unit)))]
      • -------- The Dummies are here AND the casting effects are all here! --------
      • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 90.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
      • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 45.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
      • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 0.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
      • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 135.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
      • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 180.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
      • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 225.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
      • Unit - Create 1 Spellcaster for CI_Player[(Player number of (Owner of (Casting unit)))] at (CI_Point offset by 650.00 towards 270.00 degrees) facing (Position of CI_Target[(Player number of (Owner of (Casting unit)))])
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for CI_Caster[(Player number of (Owner of (Casting unit)))])
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave CI_Point
      • -------- Unpause it --------
      • Unit - Unpause CI_Caster[(Player number of (Owner of (Casting unit)))]
      • Unit - Unpause CI_Target[(Player number of (Owner of (Casting unit)))]
      • -------- Null it --------
      • Custom script: call RemoveLocation( udg_CI_Point )
      • Set CI_Caster[(Player number of (Owner of (Casting unit)))] = No unit
      • Set CI_Target[(Player number of (Owner of (Casting unit)))] = No unit
 
Do you compare the length of my trigger with yours? All those dummy units created can be shrinked into the IntegerA loop and since I saw that this spell is uploaded, you will get it rejected for sure, using the current method of yours.



well im not comparing!!!

i just ask, will it work out? and i dont know from integerA 1-7 means what

tell me plz, (never used integerA X-X


EDIT:

If i used Integer A (For looping Right?) then the same angle will be repeateD right?

i want it to be circle so how to use Integer A for looping with these 7 angles?
 
Uzumaki.minato said:
If i used Integer A (For looping Right?) then the same angle will be repeateD right?
It will add every possible angle between 1º and 360º, up to the Integer you've added. If it's 8 (For each (IntegerA) from 1 to 8), it will devide the 360º into 8 parts, resulting a dummy spawn at 8 different locations, symmetric to a circular way.

Circular way:
  • Set Points[1] = (Position of (Target unit of ability being cast))
  • For each (IntegerA) from 1 to 7, do (Actions)
    • Loop - Actions
      • Set Points[2] = (Points[1] offset by 650.00 towards (51.40*(Real(IntegerA))))
      • Unit - Create 1 Spellcaster for (Owner of (Triggering unit)) at (Points[2]) facing (51.40*(Real(IntegerA))) degrees
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for (Triggering unit))
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave Points[1]
      • Custom script: call RemoveLocation (udg_Points[2])
  • Custom script: call RemoveLocation (udg_Points[1])
 
Last edited:
It will add every possible angle between 1º and 360º, up to the Integer you've added. If it's 8 (For each (IntegerA) from 1 to 8), it will devide the 360º into 8 parts, resulting a dummy spawn at 8 different locations, symmetric to a circular way.

Circular way:
  • Set Points[1] = (Position of (Target unit of ability being cast))
  • For each (IntegerA) from 1 to 7, do (Actions)
    • Loop - Actions
      • Set Points[2] = (Points[1] offset by 650.00 towards (51.40*(Real(IntegerA))))
      • Unit - Create 1 Spellcaster for (Owner of (Triggering unit)) at (Points[2]) facing (45*(Real(IntegerA))) degrees
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Water Impulse to (Last created unit)
      • Unit - Set level of Water Impulse for (Last created unit) to (Level of Circle Impulse for (Triggering unit))
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave Points[1]
      • Custom script: call RemoveLocation (udg_Points[2])
  • Custom script: call RemoveLocation (udg_Points[1])


THANKYOU!!! Gonna work on those two triggers now!
 
Status
Not open for further replies.
Top