Dear Orcnet,
You may have been razed that I posted the finish product of the "beta" version of my map, but that doesn't give you much excuse for posting a lousy critique with the assertiveness that what your claims were valid. I'm usually meek when it comes to critique, but this your brief "review" was really not worth my time. And I'll critique you, so that you may not go around talking like you have a stick up your butt anymore.
"[T]his map was created by Blizzard not you." I used the map terrain of a Blizzard map. Do you judge a map's uniqueness only by its terrain? The basic map is enough for the game's purpose, and Blizzard does not condemn this type of behavior. Why should you?
Now the initial comment may have been a concern for the ethics of map making (an unspoken rule), but when you asked why the AI works, that shows your @. In the game's objectives that I wrote in the description, quite clearly, I wrote: "Computer players all control a stronghold with workers and armies. Defeat the computer players."
You then make a paradoxical statement: "[T]he damage system is somehow bugged and all the heroes are all fragile, too weak to my observations, and the creep spawn, [they're] single, easy to kill, and randomly pops out at any place." The heroes and enemies are weak because I tweaked the entire combat system to emulate a more realistic realm of combat. Though it's slightly flawed (but tested many times), I was hoping people would realize that they CAN easily team up with a computer player or another player. This game is not meant to be played alone.
I do not care if you "review" anymore maps again. This is a hobby, @. This is surely not my line of work. Next time, I advise you to read game features and game objectives before you "review" any map, anywhere. Maybe you should just stick with your TDs and Hero Line Wars. :/
~ Ninva