• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

BTNKukri

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A Kukri knife.

I was bored, and inspired by one of Halo: Reach's characters, Emile, I decided to make a Kukri knife.

This is my first ever resource, hope it gets approve! Please tell me anything that can be improved.

EDIT: Lower half of the blade thinned, notch added.

Keywords:
kukri knife killing
Contents

BTNKukri (Icon)

Reviews
22:42, 1st Dec 2010 Pyramidhe@d: Looks very cartoony with the black lines and lack of gradient or shading.

Moderator

M

Moderator

22:42, 1st Dec 2010
Pyramidhe@d: Looks very cartoony with the black lines and lack of gradient or shading.
 
The bottom half of the blade (closer to the handle) should be much more thinner. The Khukuri was made to cut through dense jungle, so it has a heavy top.
I also read a bit of Wiki for this next part:
"Kukri blades usually have a notch (kauda, kaudi, kaura, or cho) at the base of the blade. Various reasons are given for this, both practical and ceremonial: that it makes blood and sap drop off the blade rather than running onto the handle"
So maybe you should put that bit on as well.
 
Level 4
Joined
Aug 10, 2010
Messages
15
The bottom half of the blade (closer to the handle) should be much more thinner. The Khukuri was made to cut through dense jungle, so it has a heavy top.
I also read a bit of Wiki for this next part:
"Kukri blades usually have a notch (kauda, kaudi, kaura, or cho) at the base of the blade. Various reasons are given for this, both practical and ceremonial: that it makes blood and sap drop off the blade rather than running onto the handle"
So maybe you should put that bit on as well.

Yeah, I was noticing that when I was making it but I was having troubles making it look right, so I left it much wider, and as for the notch, I noticed that as well but seemed like it was a more personal touch of that specific blade.

Thanks for the feedback, I'll do those changes in the morning.
 
Level 4
Joined
Aug 10, 2010
Messages
15
Seems nice but the blade looks a little bendy.. and i agree with darkdeathknight about the thickness.. make it look more like the blade cause now it does look a little crooked.. but overall im sure it will turn up good~.

I don't understand what you mean about it being "crooked and bent," because that's what the blade is supposed to look like, as seen in the reference picture.
 
Very low quality icon, make some better please. To make same icon needs just 2-3 minutes

Peekay, that's probably the WORST thing you could say to a skinner/iconmaker/modeller. I hate it so much when people say "this is bad", but don't say why its bad. How could somebody fix the thing you did not like about the submission when they don't know what you want? (I'm not picking on you only BTW, Im saying it to the general public)
 
Level 7
Joined
Aug 11, 2009
Messages
212
Peekay, that's probably the WORST thing you could say to a skinner/iconmaker/modeller. I hate it so much when people say "this is bad", but don't say why its bad. How could somebody fix the thing you did not like about the submission when they don't know what you want? (I'm not picking on you only BTW, Im saying it to the general public)
agreed! :ogre_rage:
 
Top