🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
I would suggest the iris be a little larger, so it's about halfway closer to the lower lid. Shading the white a little to the left of the iris, like in this photo with a human eye lit at the same angle, and some subtle vessels in the white could make it more 3D. It's a tad flat, except for the excellent reflection on the iris. To make the scales stand out more darken a few pixels in the lower left corner of each one along the edge.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.