🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I love your work.... the colours are just brilliant.
One thing to think on tho, is that do you test out your icons ingame? I find when I make icons with fine detail they tend to blur ingame (i think maybe because the .mdx's for icons are either larger or smaller then 64x64) causing them to lose alot of the more intricate and important details...
I think this one would look great in game but others like your animate (another awesome icon) would become more of a smudge even at 99% .blp compression.
I'll test it out anyways, nice work
EDIT - I stand corrected, they still come out pretty clear, even with such a low file size. amazing!
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