Hey Terrorblaze,
I don't have much time right now, but I just played your map and I want to write a quick review.
Some things that need to be fixed imho:
- The item shops are not organized very well, particularly the recipe shops. I get what you were trying to do (organize the items by what materials they're made out of) but this is not useful to new players who are trying to find items by the items' functions. You should organize items that do similar things in the same shop. Also, the tooltips on the recipe items were messy and it was a pain just to read them and figure out what does what, and what I needed to make them.
- Some of the item abilities were broken. Meaning, they didn't function as intended. Ie: The Heaven Helm revives your creeps for about .5-1.5 seconds, and then they are promptly removed (I'm guessing because of corpse leak prevention triggers). The result is that the creeps do not actually get revived at all, for any meaningful amount of time. Also the Golden Armor loses its passive farming benefit, and its ability seems to do nothing at all? I was a little confused about that. Some random gold animation appears, and then nothing happens, it goes on cooldown, costs me mana, etc. It doesn't even seem to have the passive Phoenix Fire thing. All in all, I wasted 4000 Gold upgrading to a broken item, which discouraged me from upgrading my other items.
- There are very few heroes, with very little variety for competitive, or even for casual play. You need more content. 6 heroes per side isn't really enough to be called a v1.0 of a game.
- The terrain could use some work. Aesthetically, it works fine, with the Naga side looking like Naga type terrain, etc. Strategically, however, it is very lacking. The top and bottom lanes are not evenly balanced. The creeps in "mid" meet way closer to the Night Elf tower than the Naga tower, leading to unbalanced lane dynamic.
- The creeps themselves were okay, except for the "siege" creep. The problem was, it has Medium Armor type, and towers have Siege damage. In DotA and similar maps, the siege creeps are either deliberately Melee range (a la League of Legends) or an Armor Type that is weak to Towers' Attack Type.
- Overall, income was a little slow for people who are accustomed to other Moba/AoS type maps. You should either add a mode to account for this (em?) or increase periodic income.
Now, all this being said, I think the map is approveable. However, I would greatly suggest fixing things and adding more content as the map continues development. Not a bad effort for a Moba/AoS type map (incidentally, you currently have it listed as a Defense/Survival, you should fix this).
As the map stands, I think it can be approved. I vote for approval. However, as I'm sure you realized by now based on the last two comments, your map will NOT get approved without a proper description. I recommend looking at some of the maps in the approved section, and copying their format for a description, adding screenshots of the terrain and gameplay, etc.
Good luck in future development.
-Mech