Twilight, how would one know how much rep someone is giving? I don't see a number when giving rep.
*downloading*
OMG. My 20 minute review got erased. I'm so pissed right now. It had all the BBcodes and everything -_-
I had like 10 paragraphs in it!
EDIT: I managed to rewrite some of it from memory.
Bandit Village
A 1v1 Lordaeron melee map created by 4ever_gamer
Gameplay: 8/10
Terrain: 5/10
Environment: 4/10
Balance: 8/10
Mistakes/Faulty things: 5/10
Description: 9/10
Gameplay: This 1v1 map has open paths which can lead to larger engagements. But, rushing will be harder because of the red camp in the middle of the tiny village. You can go around, but the other 2 paths seem part of the village. Expansions are located in a safe place. It is fun because the layout, it is good to grab a shade or scout in the middle pass, since the is the only natural path. The expansion is in a cool place, if it was protected with objects and terrain more than trees.
Terrain: The terrain is very flat, no cliffs, or raise tool were used. I suggest you make it so you raise the sides of the path, like blizzard does. Your paths are not horrible, but make it so rocks->grass->grassy dirt->dirt->rough dirt combine in the paths, trust me, it will make it look much better.
Trees should not be the only boundary inside the map, that is a very bad idea. Siege units can easily bombard the forest and target your base, especially the closer expansion. Night elves can also bunker up, since they still have the shield of trees they wouldn't cut down. Please enclose the already larger bases with cliffs, or pathing blocked hills. Spamming doodad walls wouldn't look as nice as people would think.
Environment: There aren't any shrubs, bushes, rocks, flowers, grains or anything. Carefully place them around the map, more preferably one by one. The houses you used in the village don't match as those kind of houses fit in city-scape like maps. at. Instead, make small barns, granaries, or inns around the map.
Balance: Completely balanced map if not for the spammed trees. Also, most creeps camps between the two players have an anti-air attacker, which is a good thing.
Mistakes/Faulty Things: Creep camps are hard but the drops fit in. Please take out 1 Bandit lord, and one enforcer in the middle camp. You would see how 2 bandit lords would get along in real life . This isn't a mistake, but good job on making the marketplace generate items. Is it randomly? Because one of the markets had more items than the other.
Description: Organized description, with nice screen shots. You can also add more information about the layout.
3/5 average score, voting for pending then approval
Last notes: Make the map look more realistic, or look less plain. Also, +rep to OP
Review by SCN