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Moderator
12th Dec 2015
IcemanBo: For too long time as NeedsFix. Rejected.
IcemanBo: For too long time as NeedsFix. Rejected.
Maker, 12th Aug 2011, Bad Breath v1.2
You only need to have call DestroyGroup(udg_BadBreathUnitGroup) once in the trigger, at the very end.
Also clear BadBreathCastPoint at the very end.
By setting the abilities and orders into an array, you could use a loop to cut down the length of the trigger.
You could use one less point variable.