Moderator
M
Moderator
19:49, 12th May 2014
Orcnet: Map approved
Orcnet: Map approved
(4 ratings)
1Description | 2Gameplay | 3Screenshots | 4Change Log | 5Credits |
Hunmans, Orcs, Undead and Night Elfs, They all colide and fight till all of them are destroyed. You are one of the 2 comanders of the 4 races, chose your form in the Altar room. And start destroing | Its a 2v2v2v2 MOBE AoS game. There are modes and diffrent gameplayes. For now there are 3 modes: -ap(All Pick: everyone picks whatever they want) -ar(All random: everyone gets a random hero from the deck) -im (Invasion mode: Everyone work together to destroy the Central Gate before the demon spawns. There are also team modes, but they are only activated when ap or ar is activated. There are 2 team modes: -tb(TopBot: Top bases Vs bottom bases) -lr(Left Right: Left bases Vs Right bases). Tips are tricks are in the quest tab(F9 when you are in game) | Comeing soon | Coming soon | As I said, the description got bugged, and I had to work on it all over again, The list i had is now gone, and I don't know who's models I used, if I did use one of your models, Please Scream at my face and tell me to add you on the credit's list ASAP |
Awesome map, I see you put me in the credit list, why?
The Hive Workshop Official |
Map Reviewer: Daffa the Mage Map Name: ACW-CORE v1.0 Map Author: Twilight PresentationNo issues with Description, except you could use some additional design, but overall, well executed.Good job! Score: 50/100 DesignTo be honest, I'm quite bored with the default design, but that's personal.Icon matches well, Model fits well. Overall, everything fits! (except Blizz UI, but that's unimportant as it's only adding unnecessary imports). Great Job! Score: 100/100 TriggersCPU Players trigger can be optimized with Loop.Avoid Do Nothing action, delete them! Fix Position Leaks! Most of them are used again and again, they can cause long game time issues. Score: 13/100 Object DataPretty much heroes have their abilities matches themselves, I don't see any major issues with Object Editor.Score: 100/100 GameplayIssues :1. Grammar [Seriously, there are tons of issues] 2. Dragonhawk Rider : Chain Lightning + Thunder Strike Collides 3. AI Should have Variable Difficulties 4. Recipe Tooltips should be better 5. Defeated Team Heroes [Bot] still plays Score: 44/100 Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section. Got any World Editor related questions? Make a thread in the World Editor Help Zone Section. Final Score: 61.400/100 3/5 Vote for Approval Contact: (Visitor Message) / (Private Message) / (Map Reviewers) |
The Hive Workshop Official
Map Reviewer: Daffa the Mage
Map Name: ACW-CORE v1.0
Map Author: Twilight
Presentation
No issues with Description, except you could use some additional design, but overall, well executed.
Good job!
Score: 50/100
Design
To be honest, I'm quite bored with the default design, but that's personal.
Icon matches well, Model fits well.
Overall, everything fits! (except Blizz UI, but that's unimportant as it's only adding unnecessary imports).
Great Job!
Score: 100/100
Triggers
CPU Players trigger can be optimized with Loop.
Avoid Do Nothing action, delete them!
Fix Position Leaks! Most of them are used again and again, they can cause long game time issues.
Score: 13/100
Object Data
Pretty much heroes have their abilities matches themselves, I don't see any major issues with Object Editor.
Score: 100/100
Gameplay
Issues :
1. Grammar [Seriously, there are tons of issues]
2. Dragonhawk Rider : Chain Lightning + Thunder Strike Collides
3. AI Should have Variable Difficulties
4. Recipe Tooltips should be better
5. Defeated Team Heroes [Bot] still plays
Score: 44/100
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.
Final Score: 61.400/100
3/5 Vote for Approval
Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
Fix the grammar issues.
I support adding a new mode that has creep base in the middle that attack all the 4 player bases, just make it a side mode
Woah, this is a great map... Oh yes, it would be great, if you add the suggestion of Directive255.
The new mode is great, I really enjoy playing it, especially with the AI.
Suggestion:
- Add more heroes guarding the Demon Gate.
- Add more items.
- Add more modes.
- Add more waves to the INVASION MODE (Like attacking the base of the each race).
- Fix the grammar.
For now, that is the suggestion I have.
I will think of some.Right now, I'm Reworking some heroes, balancing some heroes and abilities. Also, I was thinking of adding a new hero, but I'm out of ideas. More modes... well same thing, out of ideas.
Too bad, I was hoping the demons will attack the 4 races. :3More waves in the invasion mode. OK the units are neutral hostile, AKA: they wont attack, I tested them out with some triggers, but they return at 1000 range away from there camp spot.
Oh, I can't wait... It would be more hard to defeat it.some new abilitys for the Gate to cast: like Meter Crash, Demonic summoning, etc. If you have any ideas about new modes and heroes, feel free.
I can help you with that.And ye, I know my english is bad, and my grammar is... I think its THE WORST, will try to fix it tho. Thanks so much for the suggestions.
Just tried ACW CORE v2.1, and I must say, the Invasion Mode is great!
However, a few problems and suggestions:
1) Death Knight's Death Coil are useless on Demon Pit Lord, and the Level 8 Doom Guard. Why don't just change their classification into non-undead?
2) I think you should add two cinematics for the ending of Invasion Mode.
3) I suggest that you should import useful custom Abilities, that sync with each others' effects and make the abilities more useful.
- Victory -- celebration, all demons die and the Devil yells angrily about his defeat
- Defeat -- Devil conquers ACW world, demons overrunning it and all heroes and 'mortal' bases die
4) Or make a seperate map for Invasion Mode, where the bases are owned by one AI player, allowing 11 players to join the fun. Perhaps name this map as ACW Extreme Invasion?