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Zombie Target

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I have been having trouble on a zombie map, to make the zombies attack items such as barricades BEFORE attack the humans. As in Dawn of the Dead, what would the trigger be? Any help would be fantastic. Thanks a bunch-

T3h B055.:thumbs_up:
 
Why not use an event every 1-5 second (depends on how often you wanna check)

action - Pick every item up in area. attack pick item.
If/then/else if number in area contains 0 items
then Attack units in area.

I cant use my editor to really help you but give me like 1 hour n ill be able to
 
I believe it was called Priority, in the Object Editor.

It's always (not in a correct order):
- Heroes and units.
- Spellcasters.
- Siege units.
- Attacking buildings like towers.
- Buildings.

Heroes and units get attacked first, then the casters, then the siege units and eventually the buildings.
 
theDivineBoss should be right, if you set the priority on the barricades to something lower than any other unit, it "should" attack it first.
 
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