The map was edited from ZSZ v3.0, and contains the next changes:
-Map is protected (kind of... just checked the box "remove as much WE data as possible" in wc3mapoptimizer to reduce size, but it makes the map crash when openning).
-Map size strongly reduced, better load speed.
-Cleaned the triggers (removed unnasasary things, removed some memory leaks, reworked).
-Added tips about the game.
-Fixed some bugs (ghost upgrade effects, breakdown parts no longer uses storm bolt effect, and others).
-Mana cost is written in numbers, instead of letters ("2" instead of "medium").
-Bare player regenerates mana (0.1 mana per second).
-Some balance changes (increased charges on repair kit and ammo by 1).
-Made it possible to drop the current proffesion item, if you got a spare.
-Reviver now has unlimited charges, but a 15 mana cost and a 300 second cooldown + cannot be dropped. > Reworked to 180 second cooldown, after what it respawns.
-A text is written when someone dies.
-A text is written when a building appears.
-Increase the maximum player count by 2 (from 8 to 10).
Well, that's pretty much everything. Good luck playing
Changes from 4.3 to 4.4:
-Fixed random bugs (hotkeys, bugs with item sells).
-Reworked reviver to be removed, and respawned after 180 seconds after usage.
-Reworked Dark Wand skill.
-Breakdown cooldown now allways triggers (reduced it to 3).
-Changed the icon on Hammer and Axe from passive to active version.
-Breakdown now works on weapons (sword/rifle, etc.) right from your inventory + supports if you have a spare one.
-When selling weapons, it now supports situations when you have a spare.
-Reworked Ying/Yang halls' skills a bit.
Changes from 4.4 to 4.5:
-The reviver is no longer sold (only found).
-The maximum zombie ammount that can be owned by a player is now limited to 6 (from no limiting). <<Using the necromancer.
-Fixed some building texts.
-Plasma ammo is no longer based off the same spell as ghostly hold.
-Z experiment doesn't sleep now.
-Fixed GPS.
-Genetic rebuilder respawn text is now red.
-Improved player-owned zombies (faster turn rate/different armor type).
-Absorb plasma now shows how much plasma you have gained till the next level.
-Zombies are now stronger late-game (more hp).
-Zombies revive longer late-game.
-Reduced the maximum zombie ammount to prevent them from lagging.
-Improved book texts.
Changes from 4.5 to 4.5b:
-Fixed a bug that caused host's hero to dissappear when kicking someone.
-Fixed a bug that permanently stunned units when ghosts used plasma ammo on them.