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Ziggurat Takeover V1.01

Submitted by Airandius
This bundle is marked as approved. It works and satisfies the submission rules.
For generations the human have lived peacefully together, populating the
lands under command of lord Airandius. But there would come an end to this
peace, according to the prophecies. That day of destruction is today:
ziggurats rise from out of the ground and start to spawn terrifying creatures.
Only a few brave heroes can safe earth from destruction. Are you brave enough
for Ziggurat Takeover?

This map features:
- Ziggurats that spawn evil creatures.
- A wide array of custom heroes, each with unique abillities.
- Amount of ziggurats is selectable at start. People looking for a challenge
can pick more ziggurats.
- Three different shops offering equipment, potions, barricades and items for
combo recipes.
- Buyable home that regenerates mana or health.
- Randomly generated terrain making every game unique!

(NFO by Maximusje)

This map is protected!!

--------------------------------------------------------------------------------------------------

Version 1.01 Update
- Scout: +10 HP and increased his chance to evade (Spell), also changed his soundset.
- Berserker: Reduced mana cost of Fan of Knives to 20 mp.
- Fixed some major leaks in the triggers with my new knowledge of leaks.

Version 1.00 Update
- New Preview Picture
- A Custom Loading Screen (Thanks to KenshinUesugi for converting it to a blp file. ^^)
- Alot of balance and bug changes like: Flame Strike (Mage) - High damage and could teamkill.

Version 0.35 Update
- Added hotkeys for the spells.
- Reduced health of zombies with 7%.
- Added option to select amount of health zombies can have, there are 5 difficulties:
- Very Hard (130%)
- Hard (115%)
- Normal (100%)
- Easy (85%)
- Very Easy (70%)
This way you can play the map if you're not used to the map yet, or you can make it
more hard on yourself if you want.
- You now have 90 seconds to prepare instaid of 60 seconds.
- Alot more minor changes.

(This is not the final version so I don't want it to be moderated again just yet.)

Keywords:
Undead, Humans, Survival, Teamwork, Defense, Survival, Fantasy, Zombie, Heroes, Random
Contents

Ziggurat Takeover V1.01 (Map)

Reviews
Moderator
16:36, 26th Aug 2008 Septimus: A decent map without any hotkey. http://www.hiveworkshop.com/forums/795349-post2.html
  1. 16:36, 26th Aug 2008
    Septimus: A decent map without any hotkey.

    http://www.hiveworkshop.com/forums/795349-post2.html
     
  2. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,174
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    Review
    Notice & Contact
    This map had been examined by Alexis Septimus.
    If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

    However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

    To contact Alexis Septimus, please click this [​IMG]Visitor Message.


    Map Review
    1) Terrain - Good (4)
    2) Trigger -
    3) Minor Error - Average (3)
    4) Major Error - Excellent (5)
    5) Replay Value - Bad (2)
    6) Fun factor/gameplay - Bad (2)
    7) Use of imported material -
    8) Single player - Average (3)
    9) AI support - Horrible (1)
    10) Camera -
    11) Originality - Average (3)
    12) File Size - Excellent (5)
    13) Internet/LAN Friendly -
    14) Balancing - Bad (2)
    15) Packaging - Good (4)
    16) Credits - Excellent (5)
    17) Storyline - Average (3)
    18) Theme - Good (4)
    19) Protection - Bad (2)
    20) Quality - Average (3)
    21) Description/Information/Detail - Excellent (5)
    22) Hiveworkshop rules & regulation -Good (4)
    23) Game Mode -
    24) Function - Good (4)
    25) Unit Placement -

    Total Accumulation Point : 64/95 * 100 + (0) (Review) = 67.36

    [+] -
    [!] -
    [-] - Balancing still need to be fix.
    [-] - All ability doesn't have hotkey.
    [-] - Should give a player 90 seconds to select class, it is difficult for newbie if they want to read description to know the ability of each class.

    Review : Ok, I notice this map doesn't have hotkey. It is fine not to have hotkey for item, but for unit ability. Hotkey is compulsory or else the game play won't be fun at all.

    Some people doesn't like to left click it with their mouse as they want to cast the ability in much quicker way.

    Other then that, the balancing doesn't seem to be good. Try reduce the hp by at least 5-10%.



    Septimus Score System
    Awful: 1-10
    Unacceptable : 11-30
    Lacking : 31-49
    Useful : 50-69
    Recommend : 70-90
    Highly Recommend : 91-100
    Director Cut : 101-105
    Sub-Zero : 106+


    Rating & Miscellaneous information
    Score - 67/100
    Rating - 3/5
    Condition - Good
    Status - Approve
    Review - 1


    Reminder
    The map might not be fully tested, if any user of the map found bug/error or anything else.
    Feel free to contact Alexis Septimus by clicking this [​IMG]Visitor Message.
     
  3. Maximusje

    Maximusje

    Joined:
    Jan 21, 2008
    Messages:
    13
    Resources:
    0
    Resources:
    0
    This map is great fun:
    + It has a good atmosphere, with all those scary zombies all around.
    + The house system is simple but brilliant!
    + There are various races that give it a good replay factor.
    + You can change the difficulty by selecting the creeps hp, which give it a good replay factor.
    + Same story with the selectable amount of ziggurats -> replay factor.
    - Little balance problems, but not that big of a deal.

    Overall: I've had great fun playing this map so you deserve a good rating!
     
  4. Airandius

    Airandius

    Joined:
    Jun 12, 2007
    Messages:
    1,238
    Resources:
    3
    Icons:
    1
    Maps:
    1
    Tutorials:
    1
    Resources:
    3
    Yes, I know it still has some minor balance issues.
    But they are very small, yet they will be fixed, I'm going to do a whole new rebalance myself soon.

    I might also throw in some changes like new zombies, heroes, spells and additional player slots, but I'll see about that later.
    Be sure to keep looking every now and then. ^^
     
  5. Dieseldodge

    Dieseldodge

    Joined:
    Aug 23, 2008
    Messages:
    193
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Let me review your map , mate :)

    Good points = +
    Bad = -

    + Nice random map generator.
    + Attack AoS.
    + Uses heroes , enough to fight.
    + A market
    - Very low gold rate or nothing
    - Ziggurats are powerfull , like the zombies. You should balance the heroes I think , or else.

    Medium rate: 4.0 ( 1 point becase I like it , I didn't say I dislike ).
    Upgrading minuses will make your map better.
    Good Luck Airandius! :)
     
  6. Airandius

    Airandius

    Joined:
    Jun 12, 2007
    Messages:
    1,238
    Resources:
    3
    Icons:
    1
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    Hmm, gold rate is pretty high if u kill enough around 4th wave, i could get best weapon and shield + all i need around the 5th wave. :p
    But I gues I can make the host select the gold rate a bit.

    Ziggurats are like the bosses in this map, point is destroying them, and that should be hard.. :p
    I'll balance it out a bit more I gues.

    And what do you mean by upgrading minuses?

    __________________________________________________________________________

    Recommended settings for playing is 2 players per ziggurat on normal difficulty btw. :p
    Forgot to add that.
     
  7. Dieseldodge

    Dieseldodge

    Joined:
    Aug 23, 2008
    Messages:
    193
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Never mind..
     
  8. Airandius

    Airandius

    Joined:
    Jun 12, 2007
    Messages:
    1,238
    Resources:
    3
    Icons:
    1
    Maps:
    1
    Tutorials:
    1
    Resources:
    3
    Ziggurat Takeover will be replaced with Ziggurat Takeover II including a lot of new features.
    For example, new heroes, new (custom) spell. New modes. And mainly a better experience.

    It's content will increase at least by 10.
    If you want to keep track of it's development you can go here: Ziggurat Takeover II Development Thread