Thanks for everyone helping me with the stupid offset problem.
but i have a greater problem.
my map consists of 4 squares of terrain
[ ][ ][ ][ ]
only one person can be in each unless, the player is called for that certain square.
this is a little hard to explain, im trying to simulate the old zelda where if you went off the side of the map it loaded another piece of map. well doing this with 4 players has come to my attention that this isn't going to be an easy task.
considering i have to know how to detect what square is loaded, where the players are, and where to put the player when he leaves a side of a square, and to create a whole new map piece or to use the one that someone else is using bases if they are using the same piece of land.
for instance:
there are 4 players, each square below represents a piece of map.
Player1=A
Player2=B
Player3=C
Player4=D
[ ][ ][ ][ C]
[ ][ D ][ ][ ]
[ A ][ B][ ][ ]
[ ][ ][ ][ ]
now lets say, player b goes UP in his square, he should be able to join D's square. instead of loading a new piece of land,(don't forget that there are only 4 actual squares of land in my map, i just used more to display the ''map'' of the game.)
Sorry i tried my best explaining my problem, i just want a sorta template i could go by so i can start making my ''map'' which is be hand made using offsets in a region.
NOTE:
I decided to move it here, it seemed more appropriate.
but i have a greater problem.
my map consists of 4 squares of terrain
[ ][ ][ ][ ]
only one person can be in each unless, the player is called for that certain square.
this is a little hard to explain, im trying to simulate the old zelda where if you went off the side of the map it loaded another piece of map. well doing this with 4 players has come to my attention that this isn't going to be an easy task.
considering i have to know how to detect what square is loaded, where the players are, and where to put the player when he leaves a side of a square, and to create a whole new map piece or to use the one that someone else is using bases if they are using the same piece of land.
for instance:
there are 4 players, each square below represents a piece of map.
Player1=A
Player2=B
Player3=C
Player4=D
[ ][ ][ ][ C]
[ ][ D ][ ][ ]
[ A ][ B][ ][ ]
[ ][ ][ ][ ]
now lets say, player b goes UP in his square, he should be able to join D's square. instead of loading a new piece of land,(don't forget that there are only 4 actual squares of land in my map, i just used more to display the ''map'' of the game.)
Sorry i tried my best explaining my problem, i just want a sorta template i could go by so i can start making my ''map'' which is be hand made using offsets in a region.
NOTE:
I decided to move it here, it seemed more appropriate.