Hi.
I'm making a random dungeon generator using the 'Environment - Create Terrain Deformation: Crater' function to simulate hallways and rooms by lowering the terrain. When lowering the terrain in an area, the adjacent terrain will 'lean' downwards so to speak. That is my 'walls'. The only problem is that I want the angle between the floor area and wall parts to be 90 degrees. I have divided the map in squares that are 128x128 points each. One square is either a floor, wall (with 1-8 adjacent floor squares) or just a normal dirt square (no adjacent floor squares).
This is how it looks now: \___/ while I want it to look like this: |____|
I know you can use destructibles/doodads/special effects to solve this, but I'm planning to 'rough up' the dungeon to make walls, floors etc. look less symmetrical (minor random raise/lower terrain here and there). A solution w/out objects will be a lot easier to handle as well (if not there will be a gadzillion objects just for walls).
It is possible to make terrain have 90 degree angles when raising/lowering in editors, just don't know how to make it in game :/
Thanks for any replies.
I'm making a random dungeon generator using the 'Environment - Create Terrain Deformation: Crater' function to simulate hallways and rooms by lowering the terrain. When lowering the terrain in an area, the adjacent terrain will 'lean' downwards so to speak. That is my 'walls'. The only problem is that I want the angle between the floor area and wall parts to be 90 degrees. I have divided the map in squares that are 128x128 points each. One square is either a floor, wall (with 1-8 adjacent floor squares) or just a normal dirt square (no adjacent floor squares).
This is how it looks now: \___/ while I want it to look like this: |____|
I know you can use destructibles/doodads/special effects to solve this, but I'm planning to 'rough up' the dungeon to make walls, floors etc. look less symmetrical (minor random raise/lower terrain here and there). A solution w/out objects will be a lot easier to handle as well (if not there will be a gadzillion objects just for walls).
It is possible to make terrain have 90 degree angles when raising/lowering in editors, just don't know how to make it in game :/
Thanks for any replies.