- Joined
- Apr 17, 2009
- Messages
- 3,572
Hello Guys, I'm working on my Zelda Campaign, totally based on the old GameBoy game "Oracle Of Seasons"
Everybody who played a Zelda game knows lifepoints are showed as hearts.
Like this (right corner):
I want such a life system for my maps.
I had the idea to create an custom Hero XP-Bar with a Heart design.
I hope you understand what i mean.
Now my plan is to set the Hero experience similar to the lifepoints.
An example:
The lifepoints of Link are now 10 so i set the experience 100
the hero bar is so designed that only one heart is seen.
If the lifepoints are 20 i set experience 200 so you can see 2 hearts on the xp bar.
So i don't know whether it's possible.
Maybe problems will be, what to do if he kills a unit and gains exp.
Can i set in the object editor that i won't get experience by killing a unit?
Maybe knows somebody another way to realise this heart system.
I hope you understand what I need.
chilla_killa
Everybody who played a Zelda game knows lifepoints are showed as hearts.
Like this (right corner):
I want such a life system for my maps.
I had the idea to create an custom Hero XP-Bar with a Heart design.
I hope you understand what i mean.
Now my plan is to set the Hero experience similar to the lifepoints.
An example:
The lifepoints of Link are now 10 so i set the experience 100
the hero bar is so designed that only one heart is seen.
If the lifepoints are 20 i set experience 200 so you can see 2 hearts on the xp bar.
So i don't know whether it's possible.
Maybe problems will be, what to do if he kills a unit and gains exp.
Can i set in the object editor that i won't get experience by killing a unit?
Maybe knows somebody another way to realise this heart system.
I hope you understand what I need.
chilla_killa