Soul Steal: Periodicly steals the life & mana of the target, X per second. If the taget dies under this effect, the caster will get a Soul shard. Soul shards are needed to cast Dark Orb and Raise Dead.
Dark Orb: Summons a Dark orb, that will automaticly blast nerby enemy units. With each level damage increases by X damage. The orb is invulnerable. Lasts X seconds. (A ward unit with no damage, invulnerable, cannot be attacked/targeted, with sphere ability with diffrent projectile and buff.
Raise Dead: Infests the target with a curse, dealing damage every second. If they target dies under this effect, he will rise as a Skeleton. When the skeleton dies, a shade will spawn, which is an invulnerable unit that can deals weak damage. The shade lasts 10 seconds. Requires Soul Shard.
Ultime: Army of the Dead: The necromancer will cast this ability for 3 seconds, then die. On his death, a shadowy bolt will go nerby units, which deal damage until they die (Does not work on heroes) when they die, skeletons will spawn. The Skeletons are hostile until the Necromancer revives, and when the Skeletons die banshees will spawn. If the bashee is not killed in a matter of time, she will posses a nearby target (This has a chance to fail)