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Your Ideas is Needed (+rep)

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Level 7
Joined
Feb 21, 2009
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316
Spell 1 : Raise Dead
Reanimates 2 fallen bodies. Lasts for X seconds.

Spell 2 : Book of the Dead
Improves the Raise Dead ability :
-level 1 : increases damage and armor of the fallen bodies.
-level 2 : increases damage and armor of the fallen bodies.
-level 3 : increases hit points by X%.

Spell 3 : Sacrifice
Sacrifices one of his allies or enemies, so that he can raise one more body with his Raise Dead ability. Cooldown : 120 seconds.

Spell 4 : Vally of Souls
Traps the enemy units within X range of him into a vally of crying souls. Each soul may invadate a unit captured within the vally, changing his faction to the Necromancer's faction for X seconds. After the soul will be realesed and the unit will return to normal, the returning soul will drain half of the enemy soul, dealing damage equal to half of the total enemy hp.

As you can see the 3 basic spells are based on improving the first ability.

Hopefully i helped with my ideas. The "X" is for you to replace with numbers. Good luck with your map. :p
 
Level 11
Joined
Jan 17, 2009
Messages
790
Tomb
Raises a grave that spawns skeleton periodically. stats increase per level.tomb is invulnerable.
Scar
Creates a skeleton from an enemy unit. the skeleton's life depends on the current absence life of the target units while other stats increased by the level of the ability.
Skeletal Orbition
Creates an orb, orbiting the caster. the one touched the orb shall get damaged.
When the orb kills a unit, the orb dissipates and the unit shall be a skeleton. the skeleton's stats'll be based on the levels.
Skeletal Giant
This ability detects all corpses within some range from the caster, forms them into a giant skeleton. the more the corpses, the bigger and stronger the skeleton.
 
Level 15
Joined
Mar 8, 2009
Messages
1,651
Animate Dead - raises target corpse as an undead creature to fight for the Necromancer. lasts until killed. Creature type depends on skill level:
Level 1 - Zombie
Level 2 - Ghoul
Level 3 - Abomination (very tiny)

Dark Lance - releases a ray of dark energy at the target, which deals XX damage to the target and heals all allied undead creatues for 10% of the damage dealt. Heals for triple amount if the target was killed by Dark Lance

Skeletal Legion - summons up to 3/6/9 skeletons to fight for the necromancer for 30 seconds. Summons a random of mix of available skeleton types.
Rank 1 - only regular skeletons
Rank 2 - regular skeletons and archers
Rank 3 - archers, magi and skeletal orcs

Graven Rage (Ultimate) - destroys all corpses in 400 radius. Sends all summoned undead into killing rage, increasing their attack speed by 150%. Lasts 10 seconds + 5 seconds for each corpse destroyed.
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Skeleton Reborn
When one of the summoned skeletons die, it will explode dealing 50 damage, and then splits into 2 smaller skeletons.

Death Blast
Sends a wave of necromantic powers (shockwave) dealing 100 damage everyone near the wave and knockbacking them. Enemies also get a disease, dealing 10 damage per second. When they die, they will become skeletons.
 
Level 14
Joined
Nov 2, 2008
Messages
579
Skull Obsession <PassivE>:

The Necromancer collects skulls with each kill. The skulls grant him + [X] Damage untill used. He may also use skulls to resurrect skeletons\zombies to fight for him.

Oblivion <UltimatE>:

The Necromancer uses all his skulls to summons a Skeleton King. Strength of the Skeletal King depends on quantity of skulls.
 
Level 10
Joined
Sep 6, 2008
Messages
423
Necronomicon
The necromancer reads from a random page in the Necronomicon and unleashes one of it's 5 powers. The powers that can be unleashed are:
Summon undead army

Vampiric embrace (draws a small amount of hp each second from each non-mechanical unit in a aoe around the caster)

Brain leech (infects the closest unit with a brain leech that will draw a small amount of mana before it leaves the brain and infects another unit, when the brain leech has drawn mana from up to 10 targets it returns to the caster with the mana)

Reapers walk (the caster is possessed by the reaper and starts to walk in random directions corrupting all units that comes in the way, when the reaper leaves the caster all corrupted units will be put asleep for as many seconds as number of units corrupted)

Bloody night (creates a dark area around the caster that slowly turns red, during the time the darkness turns red every unit will be lit up and stunned, when the darkness has fully turned red the caster will also lit up and be stunned for x seconds and deal damage to every unit based on the hp of unit with the highest amount of hp minus the hp of the unit with the least amount of hp).
 
Level 11
Joined
Aug 25, 2009
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1,224
Soul Steal: Periodicly steals the life & mana of the target, X per second. If the taget dies under this effect, the caster will get a Soul shard. Soul shards are needed to cast Dark Orb and Raise Dead.

Dark Orb: Summons a Dark orb, that will automaticly blast nerby enemy units. With each level damage increases by X damage. The orb is invulnerable. Lasts X seconds. (A ward unit with no damage, invulnerable, cannot be attacked/targeted, with sphere ability with diffrent projectile and buff.

Raise Dead: Infests the target with a curse, dealing damage every second. If they target dies under this effect, he will rise as a Skeleton. When the skeleton dies, a shade will spawn, which is an invulnerable unit that can deals weak damage. The shade lasts 10 seconds. Requires Soul Shard.

Ultime: Army of the Dead: The necromancer will cast this ability for 3 seconds, then die. On his death, a shadowy bolt will go nerby units, which deal damage until they die (Does not work on heroes) when they die, skeletons will spawn. The Skeletons are hostile until the Necromancer revives, and when the Skeletons die banshees will spawn. If the bashee is not killed in a matter of time, she will posses a nearby target (This has a chance to fail)
 
Level 9
Joined
Aug 23, 2007
Messages
465
Reanimate: Reanimates corpses of the fallen beings around him. These beings are however brought back in their solid forms and not simply a skeleton. This makes them stronger as the skin better holds them together.

Soul Mastery: Having a high level of skill when controlling souls and reanimating corpses he is able to create frenzy in the souls themselves making the beings around him and the reanimated corpses of his own creation more crazed. Increases attack speed and damage of friendly units.

Soul hunger: With every enemy the Necromancer kills he is able to absorb the soul into his own body and use it to make himself stronger. Increases attack damage by +5 and health by +50 with every soul counter placed on your hero. Maximum of 5 souls.

Reinvention: Must have 5 soul counters to perform. The Necromancer uses the souls inside his body to morph himself into an abomination of nature. He becomes taller as his spine extends and his body grows far more muscular. The Necromancer increases in attack damage and attack and movement speed. For 25 seconds the Necromancer becomes nearly unstoppable. When this spell wears off however he uses his final captured soul to seal his wounds and return his body to normal. His health is cut to 20% and he is left with a slower movement speed for 5 seconds.
 
Level 7
Joined
May 3, 2007
Messages
210
Demonic Thirst
(Aura)
Any unit or hero with less then X% of their maximum mana within 500 range of the necromancer lose their mana too the necromancers.
i.e. any unit/herow ithin 500 range under X% get their mana drained by the necromancer.
 
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