Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Select your hero and fight your wave to the DevilDare, while defending your Headstructure (Skull Of Dread). Challenge yourself by doing various missions and fightning minibosses.
Features:
Game Modes (5)
Available Game Modes:
-ar ,-ap, -sh, -sm, -bg
Legend: Ap (All Pick) - Players gets to pick any hero from any tavern
Ar (All Random) - A random hero is given to every player
Sh (Same Hero) - Randomizes host's hero and players are given the same hero that the host controls
Sm (Spam Mode) - FOR FUN ONLY! Spells have no cooldown or manacost
Bg (Bonus Gold) - Players gain periodic income depending on game difficulty
Custom Cheats
Display available cheat codes by typing "-cheats"
WORKS ONLY IN SINGLE PLAYER
Available Cheat Codes:
-um (Unobstructs your movement)
-om (Obstructs your movement)
-gold # (Adds input number gold to you)
-gems # (Adds input number gems to you)
-freeze gold (Freezes your current gold)
-freeze gems (Freezes your current gems)
-kill enemies (Kills all organic enemy units on the map)
-lvlup # (Sets the level of your hero to the input number (Max is 25))
-invurnerable (Makes your hero invurnerable)
-vurnerable (Makes your hero vurnerable)
-str # (Adds input number to your strength points)
-agi # (Adds input number to your agility points)
-int # (Adds input number to your intelligence points)
-ms # (Sets your hero's movespeed to the input number)
Music Commands
Available Music Commands:
(For this to work, you have to have the checkbox "Sound" ticked in options)
You can activate the command by typing "-sell gold/gems ", followed by the amount of resource you'd want to sell.
The calculation for gems is: amount of sold gold divided by 200.
The calculation for gold is: amount of sold gems times 200.
Example 1: -sell gems 800 -> this will remove 800 gems from you and give you 800 * 200 = 160 000 gold.
Example 2: -sell gold 200 000 -> this will remove 200 000 gold from you and give you 200 000 / 200 = 1000 gems.
Giving Resources
Custom resource trading system used for trading goods between players.
You can give resources by typing "-give gold/gems ", followed by a player number (1-8), and then afterwards the amount of resource you're willing to give.
Example: -give gold 6 25000 -> This will give 25 000 gold to player 6
Note that you cannot send resources to yourself.
Reworked Special Event Countdown Time: From (Easy->750 sec, Normal->700 sec, Hard->650 sec, Extreme->600 Sec) to (Easy->600 sec, Normal->550 sec, Hard->500 sec, Extreme->450 sec)
Escaping from monsters now resumes Special Event Timer
Players that died in Special Event can no longer enter Mission Circle; they have to wait for the event to finish
Mission Circle no longer bugs up if player that is doing the mission leaves
Released v1.4:
Lots of polishing
Added new command: "-home"
Bosses will now use Avatar when you engage them
Added ultimate ability "Earthquake" to The Scorpio
Added ultimate ability "Flamethrower" to Lava Spawn
Changed Leaderboard into Multiboard and added Quick Open (F2)
You can no longer attack Skull Of Dread if its HP is below 50%
Fixed an issue which caused Life Steal item to not give lifesteal
All units that are not participating in an Events will now be paused
Entering Suprise Circle 2 or more times in a row in multiplayer is no longer allowed
Fixed an issue that caused Skull Of Dread to become Vurnerable after Special Event even if there were still Demon Towers
Fixed rare issue which caused all players' heroes except Blue player's hero to stay stuck after Special Event 3 execution
Released v1.4a:
Removed "-home" command due to unwanted bugs occuring
First part of Final Wave is no longer hold back due to unkilled enemy Revenants from Special Event 3
Released v1.4b:
Couple of bugfixed
Released v1.4d:
Lava Spawn's "Flaming Slice" has been reworked
Fixed an issue with "Mega Blast" ability not working as intended
Removed player defeat upon dying from bosses. Now you will normally respawn
Fixed an issue where the game would lag heavily while farming in Special Event 3
Fixed an issue where a hero couldn't summon illusions while carrying an item "Gliden"
Fixed an issue where you weren't able to repick a hero in "All Pick" mode due to a conflict with QuickOpen unit
counting as a playable unit
And some other small changes
Released v1.5:
Reworked Suprise Circle
Reworked Skull Of Dread's ability Restore: Now it can only be used when its HP is below 30%
Reworked Broodmother's "Feast" spell
Added new item in Skull Of Dread -> Keleen's Dagger
New terrain change
Fixed an issue where Dephlaxno would fail to respawn hero sometimes
Fixed an issue where Gliden wasn't providing your hero with spell damage immunity
Fixed an issue that allowed your courier to pick up powerups from the ground, initiating game crash
Fixed an issue where your hero wouldn't respawn after the Final Wave if it died without item that ensures respawn
And many other small fixes and changes
Released v1.6:
============== Fixes ==============
== Game ==
Fixed tooltip typo's
Fixed an issue where Z'har wasn't included in random choice in All Random mode
Fixed rare issue that could cause Dragons to spawn in hard mode after final wave
Fixed an issue where enemies wouldn't become upgraded over time in extreme mode
== Items ==
Dephlaxno now gives correct amount of armour (550)
== Spells ==
Fixed an issue with Illusionist's Replica ability: the illusion creation was colliding with Speed Run, increasing the Replica's limit by number of times Speed Run was used
Fixed issue with spell Consumer, where the waves wouldn't be released after killing required number of enemies
============== Reworks ==============
== Game ==
Updated Map Info
Redesigned Multiboard
Lowered map loading time
Lowered size of game font
Minibosses no longer posses ankhs
Lowered duration of Special Event and Next Wave timers
Altered Bosses's Magic Immunity's duration and cooldown
Huge Creeps timer window is no longer visible
Heroes will now respawn with full mana, instead of 0 mana
Hero now needs to be atleast level 5 to attend mission Rune +100
The minimap will now be pinged for all players when the suprise circle refreshes
All items' cooldown is removed
Changed Music ingame
If host player does not write mode during hero cooldown, the mode will automatically be set to All Pick
== Items ==
Necklace of Well Being: it now gives 50 attribute points
Storm Necklace: it now gives 100 attribute points
Eoric Necklace: it now gives 200 attribute points
Necklace of Light: it now gives 400 attribute points
Stout Shield: it now gives 50 bonus armour
Scuta: it now gives 100 bonus armour
Buckler: it now gives 150 bonus armour
Targeus: it now gives 200 bonus armour
Doomsword: changed item components
Morrowind: now adds 250 bonus armour
Rondache: now adds 300 bonus armour
Flamorn: now adds 350 bonus armour
Gliden: now adds 800 bonus armour
Dephlaxno: Now it requires "Morrowind" and Ankh as required components
Necklace of Power: now it requires all 4 necklaces along with recipe and Life Steal. Now adds 750 attribute points
Hand of Angel: now it gives 150 bonus armour
Eoric Staff: now it gives 400 attribute points
Vorpal: decreased gold cost to 400 000 and gem cost to 4000
Ursa Warrior: Increased stock charges to 8 and replenish time to 15 seconds
Infernal Warrior: decreased replenish time to 60 seconds
== Spells ==
Illusionist's Speed Run no longer creates an illusion upon cast
Lightning Destroyer's Thunder Field now give 100 attributes per second and has 250/200 seconds cooldown
Skull Of Dread's Restore can now only be activated when the building's HP is below 30%
Vorpal's Engage now gives 15% chance to trigger the effect
Vorpal's Meteor Strike now gives 15% chance to trigger the effect
Vorpal's Incinerate now gives 15% chance to trigger the effect
Naga Siren's Aqua Shield's damage has been increased according to its level
Lightning Destroyer's Ball Of Lightning now has an AoE of 250
BladeMaster's Blade Fury Aoe is increased from 300 to 350, as well as increased damage
Lava Spawn's Strengthen reduces agility gain
Shadow's Empower attribute percentage grow increased
============== Add-ons ==============
== Game ==
Added Item Restriction System: other players will no longer be able to use your items. THIS ONLY APPLIES TO COMPONENT ITEMS, meaning combined items are still shareable
Added new command: -drop -> drop items at your hero's feet
Added red screen filter on hero's death that will fade over 3 seconds
Added Floating Text above players' heroes, displaying their player number
== Items ==
Glacier: adds effects on your hero's arms when carried and applies buff to your hero
Sutrus: adds effects on your hero's arms when carried and applies buff to your hero
Doomsword: adds effects on your hero's arms when carried and applies buff to your hero
Unholy Shield: adds an effect and buff on your hero when this item is picked up
Morrowind: adds an effect and buff on your hero when this item is picked up
Rondache: adds buff on your hero when this item is picked up
Flamorn: adds an effect and buff on your hero when this item is picked up
Dephlaxno: adds an effect and buff on your hero when this item is picked up
Hand Of Angel: adds effects on your hero's arms when carried and applies buff to your hero
Eoric Staff: adds effects on your hero's arms when carried and applies buff to your hero
== Spells ==
--
Released v1.6a:
Fixed an issue with auto setting game mode if it wasn't written in 10 seconds
Fixed an isse where mission boss wouldn't be created due to the variable conflicts
Credits:
Special Thanks:
The Hive Workshop Community for providing me with awesome components that made creation of this project possible
Author's notes:
For any questions realted to this project, contact me by my E-Mail: [email protected] or send me a VM or PM here.
Map is compressed and protected due to filesize and optimization.
You MAY ask me for unprotected version, but that does not guarantee I will give it away.
Keywords:
X Hero Siege D-Day, XHS D-Day, X Hero Siege, XHS, X Hero, X, XHSDDAY, XHS-DDay, Hero Defense, Hero Arena
i've found a problem with the triggers... player 8 (pink) isnt getting teleported to the 3rd special event... tested it with arachnid, and was pretty disappointed in the end...
Yeah, I have witness it myself.
I am unable to fix those problems as I have lost my unprotected version unfortunately.
It has some other problems too, but please write it down if you find some more, I'll try to find a way to fix it
maybe, in future, just copy an unprotected version as some backup on a usb harddrive... or maybe on dropbox as private data.. there are those possibilities
maybe its a bit annoying to do it each time, but it atleast prevents such problems
This map is great but I can't teleport after stepping the "Path to the DevilDare". I skipped some waves by destroying all citadels (easy, 4 gates mode). I could skip the no teleport bug and even the 4 boss part by using Blademaster's "Slash" or whatever the ability called, if I don't play as BladeMaster I couldn't kill DevilDare. You can remake another unprotected version from scratch to fix these bugs.
Hey, Soviet655
Mind sending me a replay? So I can see exactly what happened.
And yes, I will most likely make a remake of it , Tho it will take some time as I'll have to reimport everything all over again and make the triggers.
You obviously had left an enemy or 2 alive after the final wave
You should firstly make sure there are no living enemies in map.
Then the "Marathon of Creeps" timer will appear and after that even, you will be able to proceed to that circle you mentioned (Camera will automaticly guide you towards it)
That isn't really his fault since those two revenants should have been killed automatically when the event ended. So it's the map's fault. Really disappointing that this map has tons of bugs actually.
well after all
i don't even have to kill those 2 invulnerable razers or "marathon of creeps" event
i can reach DevilDare place and fight DevilDare by blink blink and blink
That isn't really his fault since those two revenants should have been killed automatically when the event ended. So it's the map's fault. Really disappointing that this map has tons of bugs actually.
That's the default warcraft 3 bug. Units that do not contain attribute property cannot have their attributes increased.
Thanks for noting that, I'll take care of it.
I've played your map and this is the review:
Good:
At first, this map is a very unique X-Hero siege. Nice UI, description and skills.
Bad:
- Cheat massages when I played in single player bug, you must use single-line not multi-line.
- First special event, when all player died, it must stop immedialy instead of wait @@
I've played your map and this is the review:
- Cheat massages when I played in single player bug, you must use single-line not multi-line.
- First special event, when all player died, it must stop immedialy instead of wait @@
I don't really understand what are you trying to say?
If you mean the map isn't visible inside warcraft 3, try reducing it's name, althought I can clearly see it.
And if your mean it's hidden in your warcraft 3 maps' folders, then try revealing hidden items.
Can someone explain this to me?
I played last version it works but this dont work. i redowloaded it, it dont work... i change the name, it dont work...
Hmm?
It works for me completely fine.
Maybe I should reupload it. That could fix the problem.
EDIT: Map reuploaded. Try redownloading it now.
If it still doesn't fix your problem, you could try reinstalling warcraft 3. Or before that, try using Local Area Network and go play map from there.
EDIT2: I figured out it is map's faulty. I have no idea what's causing it, so don't download and stick with c version until i fix this.
Ok, I have reuploaded a working version.
You should not have any problems anymore with it.
The issue was: the map got faulty code while protecting process was executing.
Hmm?
It works for me completely fine.
Maybe I should reupload it. That could fix the problem.
EDIT: Map reuploaded. Try redownloading it now.
If it still doesn't fix your problem, you could try reinstalling warcraft 3. Or before that, try using Local Area Network and go play map from there.
EDIT2: I figured out it is map's faulty. I have no idea what's causing it, so don't download and stick with c version until i fix this.
I agree. That's why you move to items' abilities. Which deal greatly more and better damage.
Basic abilities are then useful for disabling enemies and/or benefit you, such as magic immunity, or escape and such.
I really enjoyed the hellish theme, it matches the battle match more than the frozen variation in the other one.
Tho, I did not enjoyed that the leaderboard overlapped the ability skill tooltips when choosing hero skill as well as the 'lag board' ( don't know name, I am sorry) overlapping chat as it is not transparent.
A thing I noticed for Broodmother, if I use her ultimate skill before a special event, then all summons after initialization are controllable and not paused whereas the rest is paused.
Tho, I did not enjoyed that the leaderboard overlapped the ability skill tooltips when choosing hero skill as well as the 'lag board' ( don't know name, I am sorry) overlapping chat as it is not transparent.
Yeah, I consider changing the Leaderboard into Multiboard simply because of tooltip's length. I did Leaderboard because it's easier to manipulate, and also I did not know I would use such big tooltips, so yeah, I will change it.
Let's call it "Lagger's Pane"!
I'm searching for a way to fix that indeed, but I want that non-transparency to remain because I love it.
A thing I noticed for Broodmother, if I use her ultimate skill before a special event, then all summons after initialization are controllable and not paused whereas the rest is paused.
EDIT: Yeah, it is supposed to be like that because all the units on the map that are not heroes and are not participating in an event should be paused.
EDIT: Yeah, it is supposed to be like that because all the units on the map that are not heroes and are not participating in an event should be paused.
Red is my favourite color, and yeah, red is very painful color for human's eye.
Well, maybe you can darken your brightness, so the red isn't intense that much. There's no other way I can help you, really.
EDIT: surprise circle? i mean it should be used by different ppl in order to work to its fullest.. what i'll happen if i miss some mobs on that 3rd/last Special Event. i'm sure i'll be needing that item somehow.. Keep it up!
EDIT2: OK, the real point on this is that Infernal Wave is not functioning! Why? Because the wave will only trigger once all monsters around the map has been obliterated including those on special event and bosses, and if I need to fix the map manually myself in order to flow I will need the unlimited use of surprise circle and get that dagger to fix the problem.
PS: This kind of Matter is rare case.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.