1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

X Hero Siege D-Day v1.6a

Submitted by BloodDrunk
This bundle is marked as approved. It works and satisfies the submission rules.
---------- BloodDrunk Presents ----------

[​IMG]
Created by BloodDrunk

Map Info:

Select your hero and fight your wave to the DevilDare, while defending your Headstructure (Skull Of Dread). Challenge yourself by doing various missions and fightning minibosses.

Features:



Game Modes (5)

Reveal




Available Game Modes:
-ar ,-ap, -sh, -sm, -bg

Legend:
Ap (All Pick) - Players gets to pick any hero from any tavern
Ar (All Random) - A random hero is given to every player
Sh (Same Hero) - Randomizes host's hero and players are given the same hero that the host controls
Sm (Spam Mode) - FOR FUN ONLY! Spells have no cooldown or manacost
Bg (Bonus Gold) - Players gain periodic income depending on game difficulty





Custom Cheats

Reveal



Display available cheat codes by typing "-cheats"
WORKS ONLY IN SINGLE PLAYER


Available Cheat Codes:

-um (Unobstructs your movement)
-om (Obstructs your movement)
-gold # (Adds input number gold to you)
-gems # (Adds input number gems to you)
-freeze gold (Freezes your current gold)
-freeze gems (Freezes your current gems)
-kill enemies (Kills all organic enemy units on the map)
-lvlup # (Sets the level of your hero to the input number (Max is 25))
-invurnerable (Makes your hero invurnerable)
-vurnerable (Makes your hero vurnerable)
-str # (Adds input number to your strength points)
-agi # (Adds input number to your agility points)
-int # (Adds input number to your intelligence points)
-ms # (Sets your hero's movespeed to the input number)​




Music Commands

Reveal





Available Music Commands:

(For this to work, you have to have the checkbox "Sound" ticked in options)

-music human1, 2, 3, X1
-music orc1, 2, 3, X1
-music nightelf1, 2, 3, X1
-music undead1, 2, 3, X1
-music other1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
-music special1, 2, 3, 4, 5, 6, 7, 8, 9​




Weather Commands

Reveal




Available Weather Commands:

-weather rain heavy, light
-weather snow heavy, light
-weather blizzard
-weather wind heavy, light
-weather moonlight​




Ingame Commands

Reveal




Available Ingame Commands:

-clear
-gameinfo
-br1 (buyrune1)
-br2 (buyrune2)
-ms (movespeed)
-msa (movespeedall)
-ping (1-8)
-suicide
-camera #
-sell gold #
-sell gems #
-give gold # #
-give gems # #
-open
-close
-name (your new name here)​




Custom Resource Manipulation System

Reveal





Trading Resources

You can activate the command by typing "-sell gold/gems ", followed by the amount of resource you'd want to sell.
The calculation for gems is: amount of sold gold divided by 200.
The calculation for gold is: amount of sold gems times 200.

Example 1: -sell gems 800 -> this will remove 800 gems from you and give you 800 * 200 = 160 000 gold.
Example 2: -sell gold 200 000 -> this will remove 200 000 gold from you and give you 200 000 / 200 = 1000 gems.

Giving Resources

Custom resource trading system used for trading goods between players.
You can give resources by typing "-give gold/gems ", followed by a player number (1-8), and then afterwards the amount of resource you're willing to give.

Example: -give gold 6 25000 -> This will give 25 000 gold to player 6
Note that you cannot send resources to yourself.​





Screenshots and Videos:



Terrain Screenshots

Image Description: Taverns

Reveal
http://www.hiveworkshop.com/forums/members/217850-
albums8210-picture98727.jpg


Image Description: Special Event 3 Arena (Known as Farm Arena)
Reveal
[​IMG]


Image Description: Special Event 1 - 2 Arena
Reveal
[​IMG]


Image Description: Path To The DevilDare
Reveal
[​IMG]


Image Description: Miniboss Arena
Reveal
[​IMG]


Image Description: Lightning Monster Arena
Reveal
[​IMG]


Image Description: Killer AssPain Arena
Reveal
[​IMG]


Image Description: Demon Magma Arena
Reveal
[​IMG]


Image Description: Frost Wyvern Arena
Reveal
[​IMG]


Image Description: Entire Map View
Reveal
[​IMG]


Image Description: DevilDare Battle Arena
Reveal
[​IMG]



Gameplay Screenshots


Image Description: Game Lobby

Reveal
[​IMG]


Image Description: Loading Screen
Reveal
[​IMG]


Image Description: Game Difficulty Dialog
Reveal
[​IMG]


Image Description: Hero Selection
Reveal
[​IMG]


Image Description: Fightning Creeps
Reveal
[​IMG]


Image Description: Suprise Circle
Reveal
[​IMG]


Image Description:Missions Dialog
Reveal
[​IMG]


Image Description: Mission Tome +100
Reveal
[​IMG]


Image Description: Lightning Monster
Reveal
[​IMG]


Image Description: Demon Magma
Reveal
[​IMG]


Image Description: Frost Wyvern
Reveal
[​IMG]


Image Description: Killer AssPain
Reveal
[​IMG]


Image Description: Final Wave
Reveal
[​IMG]


Image Description: First Miniboss
Reveal
[​IMG]


Image Description: Second Miniboss
Reveal
[​IMG]


Image Description: Third Miniboss
Reveal
[​IMG]


Image Description: Fourth Miniboss
Reveal
[​IMG]


Image Description: Path To The DevilDare
Reveal
[​IMG]


Image Description: DevilDare Battle Arena
Reveal
[​IMG]


Videos
Videos:
Coming Soon



ChangeLog:



Change Log




Version 1.3

Released v1.3:
  • Initial Release
  • Beta Phase



Version 1.3a

Released v1.3a:
  • Vulture is no longer capable of purchasing Power Up items (caused fatal error)
  • Fixed Hero attacks not dealing damage to small armours
  • Added note message upon activating custom cheat(s)



Version 1.3b

Released v1.3b:
  • Reworked "-cheats" command to display available commands only (full explanation in Map Info (F9)
  • Added custom music to game waiting room (lobby)



Version 1.3c

Released v1.3c:
  • Other players' heroes' inventory is now visible to you
  • Your hero now gains 100% experience from enemy kills
  • Reworked creep spawn interval from (Easy->35 sec, Normal->30 sec, Hard->25 sec, Extreme->20 sec) to (Easy->28 sec, Normal->24 sec, Hard->20 sec, Extreme->16 sec)



Version 1.3d

Released v1.3d:
  • Reworked Special Event Countdown Time: From (Easy->750 sec, Normal->700 sec, Hard->650 sec, Extreme->600 Sec) to (Easy->600 sec, Normal->550 sec, Hard->500 sec, Extreme->450 sec)
  • Escaping from monsters now resumes Special Event Timer
  • Players that died in Special Event can no longer enter Mission Circle; they have to wait for the event to finish
  • Mission Circle no longer bugs up if player that is doing the mission leaves



Version 1.4

Released v1.4:
  • Lots of polishing
  • Added new command: "-home"
  • Bosses will now use Avatar when you engage them
  • Added ultimate ability "Earthquake" to The Scorpio
  • Added ultimate ability "Flamethrower" to Lava Spawn
  • Changed Leaderboard into Multiboard and added Quick Open (F2)
  • You can no longer attack Skull Of Dread if its HP is below 50%
  • Fixed an issue which caused Life Steal item to not give lifesteal
  • All units that are not participating in an Events will now be paused
  • Entering Suprise Circle 2 or more times in a row in multiplayer is no longer allowed
  • Fixed an issue that caused Skull Of Dread to become Vurnerable after Special Event even if there were still Demon Towers
  • Fixed rare issue which caused all players' heroes except Blue player's hero to stay stuck after Special Event 3 execution



Version 1.4a

Released v1.4a:
  • Removed "-home" command due to unwanted bugs occuring
  • First part of Final Wave is no longer hold back due to unkilled enemy Revenants from Special Event 3



Version 1.4b

Released v1.4b:
  • Couple of bugfixed



Version 1.4d

Released v1.4d:
  • Lava Spawn's "Flaming Slice" has been reworked
  • Fixed an issue with "Mega Blast" ability not working as intended
  • Removed player defeat upon dying from bosses. Now you will normally respawn
  • Fixed an issue where the game would lag heavily while farming in Special Event 3
  • Fixed an issue where a hero couldn't summon illusions while carrying an item "Gliden"
  • Fixed an issue where you weren't able to repick a hero in "All Pick" mode due to a conflict with QuickOpen unit
  • counting as a playable unit
  • And some other small changes



Version 1.5

Released v1.5:
  • Reworked Suprise Circle
  • Reworked Skull Of Dread's ability Restore: Now it can only be used when its HP is below 30%
  • Reworked Broodmother's "Feast" spell
  • Added new item in Skull Of Dread -> Keleen's Dagger
  • New terrain change
  • Fixed an issue where Dephlaxno would fail to respawn hero sometimes
  • Fixed an issue where Gliden wasn't providing your hero with spell damage immunity
  • Fixed an issue that allowed your courier to pick up powerups from the ground, initiating game crash
  • Fixed an issue where your hero wouldn't respawn after the Final Wave if it died without item that ensures respawn
  • And many other small fixes and changes



Version 1.6

Released v1.6:

  • ============== Fixes ==============

    == Game ==
    Fixed tooltip typo's
    Fixed an issue where Z'har wasn't included in random choice in All Random mode
    Fixed rare issue that could cause Dragons to spawn in hard mode after final wave
    Fixed an issue where enemies wouldn't become upgraded over time in extreme mode

    == Items ==
    Dephlaxno now gives correct amount of armour (550)

    == Spells ==
    Fixed an issue with Illusionist's Replica ability: the illusion creation was colliding with Speed Run, increasing the Replica's limit by number of times Speed Run was used
    Fixed issue with spell Consumer, where the waves wouldn't be released after killing required number of enemies

    ============== Reworks ==============

    == Game ==
    Updated Map Info
    Redesigned Multiboard
    Lowered map loading time
    Lowered size of game font
    Minibosses no longer posses ankhs
    Lowered duration of Special Event and Next Wave timers
    Altered Bosses's Magic Immunity's duration and cooldown
    Huge Creeps timer window is no longer visible
    Heroes will now respawn with full mana, instead of 0 mana
    Hero now needs to be atleast level 5 to attend mission Rune +100
    The minimap will now be pinged for all players when the suprise circle refreshes
    All items' cooldown is removed
    Changed Music ingame
    If host player does not write mode during hero cooldown, the mode will automatically be set to All Pick

    == Items ==
    Necklace of Well Being: it now gives 50 attribute points
    Storm Necklace: it now gives 100 attribute points
    Eoric Necklace: it now gives 200 attribute points
    Necklace of Light: it now gives 400 attribute points
    Stout Shield: it now gives 50 bonus armour
    Scuta: it now gives 100 bonus armour
    Buckler: it now gives 150 bonus armour
    Targeus: it now gives 200 bonus armour
    Doomsword: changed item components
    Morrowind: now adds 250 bonus armour
    Rondache: now adds 300 bonus armour
    Flamorn: now adds 350 bonus armour
    Gliden: now adds 800 bonus armour
    Dephlaxno: Now it requires "Morrowind" and Ankh as required components
    Necklace of Power: now it requires all 4 necklaces along with recipe and Life Steal. Now adds 750 attribute points
    Hand of Angel: now it gives 150 bonus armour
    Eoric Staff: now it gives 400 attribute points
    Vorpal: decreased gold cost to 400 000 and gem cost to 4000
    Ursa Warrior: Increased stock charges to 8 and replenish time to 15 seconds
    Infernal Warrior: decreased replenish time to 60 seconds

    == Spells ==
    Illusionist's Speed Run no longer creates an illusion upon cast
    Lightning Destroyer's Thunder Field now give 100 attributes per second and has 250/200 seconds cooldown
    Skull Of Dread's Restore can now only be activated when the building's HP is below 30%
    Vorpal's Engage now gives 15% chance to trigger the effect
    Vorpal's Meteor Strike now gives 15% chance to trigger the effect
    Vorpal's Incinerate now gives 15% chance to trigger the effect
    Naga Siren's Aqua Shield's damage has been increased according to its level
    Lightning Destroyer's Ball Of Lightning now has an AoE of 250
    BladeMaster's Blade Fury Aoe is increased from 300 to 350, as well as increased damage
    Lava Spawn's Strengthen reduces agility gain
    Shadow's Empower attribute percentage grow increased

    ============== Add-ons ==============
    == Game ==

    Added Item Restriction System: other players will no longer be able to use your items. THIS ONLY APPLIES TO COMPONENT ITEMS, meaning combined items are still shareable
    Added new command: -drop -> drop items at your hero's feet
    Added red screen filter on hero's death that will fade over 3 seconds
    Added Floating Text above players' heroes, displaying their player number

    == Items ==

    Glacier: adds effects on your hero's arms when carried and applies buff to your hero
    Sutrus: adds effects on your hero's arms when carried and applies buff to your hero
    Doomsword: adds effects on your hero's arms when carried and applies buff to your hero
    Unholy Shield: adds an effect and buff on your hero when this item is picked up
    Morrowind: adds an effect and buff on your hero when this item is picked up
    Rondache: adds buff on your hero when this item is picked up
    Flamorn: adds an effect and buff on your hero when this item is picked up
    Dephlaxno: adds an effect and buff on your hero when this item is picked up
    Hand Of Angel: adds effects on your hero's arms when carried and applies buff to your hero
    Eoric Staff: adds effects on your hero's arms when carried and applies buff to your hero

    == Spells ==


    --



Version 1.6a

Released v1.6a:

  • Fixed an issue with auto setting game mode if it wasn't written in 10 seconds
    Fixed an isse where mission boss wouldn't be created due to the variable conflicts







Credits:

Special Thanks:
The Hive Workshop Community for providing me with awesome components that made creation of this project possible



Author's notes:

For any questions realted to this project, contact me by my E-Mail: dud.lud@live.com or send me a VM or PM here.

Map is compressed and protected due to filesize and optimization.
You MAY ask me for unprotected version, but that does not guarantee I will give it away.




Keywords:
X Hero Siege D-Day, XHS D-Day, X Hero Siege, XHS, X Hero, X, XHSDDAY, XHS-DDay, Hero Defense, Hero Arena
Contents

X Hero Siege D-Day v1.6a (Map)

Reviews
Moderator
18:47, 14th May 2013 Orcnet: Hell_Master's & juno's review
  1. AwzomeWulfzz

    AwzomeWulfzz

    Joined:
    Sep 8, 2011
    Messages:
    446
    Resources:
    0
    Resources:
    0
    The screenshots... I see nothing.
     
  2. BloodDrunk

    BloodDrunk

    Joined:
    May 11, 2012
    Messages:
    1,963
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Added Few Screenshots
     
  3. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,512
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    Another one of X HERO SIEGE that really amazes me. Here is my review for this map:

    X Hero Siege D-Day 1.1c Review

    [+] Good Points:
    -Good terrain, I really like those cliffs and tiles you used because they are really fitting for the environment of the game but maybe you can add some doodads that gives more details into it.
    -Many heroes to choose from which also have their awesome custom spells.
    -A different kind of Special Event that we really enjoyed.
    -Really cool new items you've added that is not in the origina X Hero Siege by Sogat.
    -Nice and fitting UI you have used.

    [-] Bad Points:
    -Yes, it has good terrain but maybe you should have supported it with proper detailing using some doodads that fitted the terrain.
    -I think on my own perspective, this is quite hard game even in 4 players +. Maybe you should have same concept with the original X Hero Siege that lets player freelt chooses difficulty like in the start of the original.

    [] Suggestions:
    -Only some little proper doodads in the terrain please.
    -Maybe add some system where in the start where player can choose difficulty. Yes, I know it is meant fo 4 players but will it be fun if that way?


    Overall, this is a really much advanced version of the orginal X Hero Siege. Good job and I will rate this 4/5 and a +3 REP on the creator!

    I also vote for APPROVAL on this map!
     
    Last edited: May 13, 2013
  4. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,688
    Resources:
    27
    Packs:
    1
    Maps:
    8
    Spells:
    16
    Tutorials:
    2
    Resources:
    27
    ^ Nice Review.

    Also, Credits must be put in Hive and in-game description.
     
  5. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,512
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    Thanks Daffa and oops, oh yeah, credit lists! Totally forgot that...
     
  6. GreeN!X

    GreeN!X

    Joined:
    Oct 20, 2012
    Messages:
    2,346
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Oh. My. Goodness. X Hero Seige maps are still being made!? *Squeals like a teenage girl then faints*


    [​IMG]
     
  7. BloodDrunk

    BloodDrunk

    Joined:
    May 11, 2012
    Messages:
    1,963
    Resources:
    1
    Maps:
    1
    Resources:
    1
    @Hell Master
    Thank you for your awesome Review. Appreciated :)

    1. I don't think doodads are really nessesary, the terrain is really nice, no need for doodads :D
    2. It is recommended +4 players because it's easier to proceed, and also easier to defend the Sanctum in Final Wave and Marathon and later boss killing...
    And I added the dialogs right at beggining to select difficutly....
    And How much ways: 2, 4, 6, 8
    3. It is more fun with more players

    @Juno Yep, I love XHS and I decided to make one, epic one xD
    I was working on it for 1 year and 3 months...
     
  8. GreeN!X

    GreeN!X

    Joined:
    Oct 20, 2012
    Messages:
    2,346
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Death Wing. o_O
    Well, I just finish this with Umnocious with 4 gates open difficulty middle and there's only two of us playing. BEAT THAT! HAHA. :3


    Anyways, I forgot to make a review.

    - Terrain is fine, with that number of creeps marching in on you, you'll never notice the friggin' terrain. but if I'll judge the terrain, it's still good. You don't need to use raise/lower with these kind of games.
    - UI is so damn customized. Except the lumber and food part. You should change those into something like changing lumbers to Gems. so that it would look cool and also change the gold, lumber and food's tooltip to something else. You can change the food part to something else. like the hero's deaths.
    - Gameplay, XHS is awesome as always, but I would really want something like a victory condition here and not just a creep marathon or was it like that in the past versions? really can't remember but I would really like somthing to win. :3

    The ursa seems to have weakened. My old tactic with the ursa doesn't work anymore. :(

    Oh, and it would be good to included the old heroes too. I would really like that.
    -Overall, I really like it. Credits was properly given, and gameplay was really good. :)
     
  9. BloodDrunk

    BloodDrunk

    Joined:
    May 11, 2012
    Messages:
    1,963
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I beat it on Hard.... :D
    Yeah, I'll change those icons and tooltip, totaly forgot lolol
    I'll just remove the food icon..

    Umm, victory condition? Why? you're not done with map after Marathon of Creeps, you proceed to the second part
    Yep, ursa is weakened, because I added Infernal. Ursa's are just for beggining. Infernal Stone is much more tanky :D

    Heroes will be added with time, It's not easy to make spells which most fits to the hero :D

    How do I make it awesome? :D
     
  10. Stare Cat

    Stare Cat

    Joined:
    May 13, 2013
    Messages:
    145
    Resources:
    0
    Resources:
    0
    I've never been a fan of Hero Siege maps, but I can see you put a lot of effort and time on this map, the UI is also decked out. Nice use of Custom Models, Icons, etc..
    You also kept -bt intact!
    Only complaint is the tooltip for skills are a bit hard to read over that background

    Good Job!
    Hey, hey, hey, over here, can I eat Slardar?
    No.
    But-
    NO.
     
  11. BloodDrunk

    BloodDrunk

    Joined:
    May 11, 2012
    Messages:
    1,963
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Yeah, I put heck lot effort into this map, uh oh :D
    well, not really hh, I just added msg when hero tries to type -bt and he doesn't have enough gold to remind him about it hh
    well, I guess pure blue background or maybe dark reddish will do the job?
     
  12. Chewii

    Chewii

    Joined:
    Dec 5, 2009
    Messages:
    841
    Resources:
    0
    Resources:
    0
    "Chewii - Basically everything i learned was from him"

    awww, im blushing right now :> ^^
    BTW great job on this one :) a old-school map with some epicness in it ;)
     
  13. BloodDrunk

    BloodDrunk

    Joined:
    May 11, 2012
    Messages:
    1,963
    Resources:
    1
    Maps:
    1
    Resources:
    1
    True that :D
    and btw, I just love your avatar hhahha awesome :D
     
  14. GreeN!X

    GreeN!X

    Joined:
    Oct 20, 2012
    Messages:
    2,346
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    New things noted after playing.. again..

    -You do know that there's a max of 100 floating texts at one instance right? So, with 8 players each spawning 4-6 floating texts with their heroes, I think there would be an instance that that limit would be reached. (I'm referring to those "+10stats", "+25stats", "xxx Str,agi,int damage", floating texts)

    -Infernals stink.. and with their current icons, they aren't really noticeable. You could add a stomp to the infernal coz we(me and my friends) usually depend on ursa's tankiness and strong stun to defend the base for a moment while were away. His immolation is kinda useless late game.

    -Tried the "-sell gold" command but it didn't work. I was in event 3 and I didn't want to waste all the gold so I decided to sell it for lumber but it just didn't work.

    -Could you also make the last wave cinematics skippable? kinda annoying the more you play the map. :V

    -Hey, I just noticed a hero with Juno as his name. haven't tried it yet though :3
     
  15. Almia

    Almia

    Joined:
    Apr 24, 2012
    Messages:
    4,839
    Resources:
    35
    Spells:
    30
    Tutorials:
    4
    JASS:
    1
    Resources:
    35
    At last, the New X Hero Siege.

    Keleen's Dagger - Mispelled.

    I suggest to not spam Floating Texts,only 100 are shown(because of the limit)
     
  16. BloodDrunk

    BloodDrunk

    Joined:
    May 11, 2012
    Messages:
    1,963
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Then I'll just remove the floating text for adding stats

    Ok, I'll improve their tankiness, and add few more abilities

    About the -sell gold command, I disabled it because after it, you have insane amount of wood... I increased the wood bounty to 5 per kill so you'll still have decent amount of wood after event, but not too much

    Cinematics at Final Wave... Hmm.. I know, it's kinda annoying to me too, but then I just alt-tab and do something until is goes away :D
    I dont think I'll make it skippable because it shows the creation of Final Wave :D

    Juno, Stunk, Spulb - Shadow Hunter :D (The black one, last?) hh
     
  17. BloodDrunk

    BloodDrunk

    Joined:
    May 11, 2012
    Messages:
    1,963
    Resources:
    1
    Maps:
    1
    Resources:
    1
    mispelled? why? I named it like that
    I removed Floating Texts
     
  18. Legal_Ease

    Legal_Ease

    Joined:
    Feb 8, 2013
    Messages:
    1,454
    Resources:
    28
    Icons:
    11
    Packs:
    1
    Skins:
    2
    Maps:
    10
    Template:
    1
    Tutorials:
    3
    Resources:
    28
    I got stuck in a death cycle in front of some enemy towers. Maybe I'm a hero siege noob and I should have known but I never played before. Anyway, there's a lot of cool stuff going on in this map. Obviously took tons of work +2 rep. Could use custom models. Icons were super cool. Tooltip's background (already mentioned) was no good. 5/5 easy! Nice work. Some improvements could be made to the overall appearance. Backgrounds on dialogue boxes didn't exactly work but was ok. General clean-up need to be a 100% pro piece of work. Seriously playable!!! Worth the download for anyone who likes Hero Siege or is just curious.