- Joined
- Feb 20, 2014
- Messages
- 409
Hi, this trigger is supposed to check if there is units owned by neutral hostile in region.
If not (they have been killed) it is supposed to respawn them after 60 sec.
But it doesn't work.
If not (they have been killed) it is supposed to respawn them after 60 sec.
But it doesn't work.
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Event
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Temps - Every 10.00 seconds of game time
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Conditions
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(Number of units in (Units in Castle1 <gen> matching ((Owner of (Matching unit)) Equal to Neutre Hostile))) Equal to 0
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Actions
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Trigger - Turn off (This trigger)
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Wait 60.00 seconds
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Unit - Create 6 Imperial Guard for Neutre Hostile at (Random point in Castle1 <gen>) facing 270.00 degrees
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Unit - Create 1 Judicator for Neutre Hostile at (Random point in Castle1 <gen>) facing 270.00 degrees
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Trigger - Turn on (This trigger)
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