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Wrath of Elements v1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Next spell made by me, I hope you like it. I think I've removed all leaks. Spell is MUI. I will post triggers later. Here is the description.

On every use shoots one of four elemental missiles. Each has different effect. If the missile doesnt collide with an unit, it will still deal damage at normal area, but it wont apply the additional effect.

Fire Missile: Deals 60 damage per level, in addition to Burn DoT.

Earth Missile: Deals 130 damage per level, in addition to knockback.

Ice Missile: Deals 80 damage, in addition to freeze.

Lightning Missile: Deals 70 damage in addition to Lightning Strike.

In this spell I used some of THW resources:
http://www.hiveworkshop.com/forums/models-530/frozen-orb-53035/?prev=search%3DFrozen%2520Orb%26d%3Dlist%26r%3D20
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http://www.hiveworkshop.com/forums/models-530/fireworks-dragon-head-229130/?prev=search%3DFireworks%2520Dragon%26d%3Dlist%26r%3D20

Credits for their creators. Also, I've used icon that I made myself.

Keywords:
hadeis, gui, spell, wrath, of, elements, nature, fire, ice, lightning, earth
Contents

Wrath of Elements v1 (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. Wrath of Elements v1 | Reviewed by Maker | 26th May 2013 NEEDS FIX You leak a point when you create the dummy Use get random integer, don't use a real and...

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12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.


Wrath of Elements v1 | Reviewed by Maker | 26th May 2013
NEEDS FIX


126248-albums6177-picture66522.png


  • You leak a point when you create the dummy
126248-albums6177-picture66523.png


  • Use get random integer, don't use a real and conver it to integer
  • EM Random is >= 1 anyway so that condition is not needed
  • EM Random >= 25 condition is not needed
  • EM Random >= 50 condition is not needed
  • EM Timer value could be made a constant, no need to calculate
    it over and over again
  • You could use variables for the ability and dummy unit type
  • I recommend 0.03 interval over 0.04 for smoother movement
  • Some of the actions in THEN and ELSE are the same, take them out
    of the if/then/else
  • Set the Art - cast point of the dummy to 0 for instant casting
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