6.9
New Features:
- Power Word: Shield and Grounding Totem damage absorbtion now contribute to your Healing done on the Multiboard
- improved the loading time of the game
- reworked Shadow Priest
- replaced Druid Thorns Aura Buff with Leader of the Pack which gives a crit chance bonus to the party
- changed the description for all classes to a short text about important characteristics instead of showing the spell list
- Subtlety Rogue: Removed Backstab, added Preparation (resets Vanish, Blind and Shadowstep cooldowns), reduced the duration of Blind from 7 to 5 secs
- Combat Rogue: Removed Killing Spree, added Backstab, reduced Damage and Cooldown and Energy cost of Fan of Knives, reduced Energy cost of Kidney Shot
- All Hunters now use Focus instead of Mana and have been redesigned to work with the new Resource, also changed 2 Buffs, Set items adjusted
Balance and Bug Fixes:
- Mutilate, Jab, Heart Strike, Obliterate, and Scourge Strike no longer interrupt spellcasting
- nerfed Rupture damage by 25%
- using Vanish now automatically casts Stealth (before you had to click twice)
- many Items that give critical strike bonuses are stronger now but have diminishing returns to make them more viable
- improved the text and formatting for several items
- fixed a bug with Shiv's Healing Debuff lasting too short
- fixed the border of the Mortal Strike icon
- Necrotic Strike Healing Debuff can now be dispelled
- Crackling Jade Lightning now cancels when the target is 900 away (800 before) and then the Monk will also automatically stop channeling
- Expose Armor changed: now reduces the Armor of the target by 60% and costs 25 Energy, but cooldown lowered from 120 to 45 secs
- fixed a bug with red numbers appearing in Ring of Valor Arena
- Tranquility Healing lowered, now scales with Spelldamage, but is also affected by all Healing Debuffs
- Innervate has been normalized to a 90 sec cooldown and it now also levels up linearly (before, it was too good in early rounds), it also levels up for Moonkin now
- reduced the manacost of Mass Dispel and Purge
- fixed a bug with Statistics at the end of the game not showing properly
- you should now always see all your hero's abilities while in base
- Mark of the Wild now grants +2 Armor (instead of 1)
- Windwalker Monk: reduced the damage of Rising Sun Kick
- Grounding Totem now removes Shockwave stun and Freezing Trap
- fixed a bug with Penance PVE Set bonus for Horde Disc Priest
- fixed a bug with being able to purchase the HP item more often than intended, lowered max charges of the HP item to 5
- fixed a bug with Arena not ending if you pick a class the second the Arena begins
6.9b
- fixed a bug which caused Rogues to start with Vanish in Arena
- fixed a bug with Preparation cooldown
- fixed a bug with Backstab not leveling up
- Damage of all 3 Hunters has been nerfed (mostly the Focus abilities)
- Horde statistics are now included in the Statistics Multiboard, colors should now show properly
- reduced the cooldown of Expose Armor to 30 secs
- Death Knight PVP Gloves now apply a slightly weaker version of Chains of Ice
- Chaos Bolt casttime reduced from 2.0 to 1.75 secs
- Demonology Warlock PVE Set now increases Metamorphosis duration by 7 secs (down from 12)
- Metamorphosis gives 15% crit chance now (down from 25%)
- Felguard Cleave damage reduced greatly
- Shadowbolt damage decreased by 10%
- Lacerate damage decreased by ~20%
- Bear Druid Healing Touch manacost increased greatly
- Curse of Tongues now affects Vampiric Touch and Hunter Focus generators
6.9c
- removed Garrote from Combat Rogue (he has Backstab in Stealth instead)
- fixed a bug with Chains of Ice dealing too much damage in early rounds
- fixed a bug with Statistics
- Howling Blast damage decreased
- removed Talisman Shop cooldown
- Iron Soul has diminishing returns on crit and on Resource generation now
- fixed Piercing Howl Animation
6.9d
- improved the following models so they are more easily clickable: Troll Arcane Mage, Gnome Subtlety Rogue, Nightelf Holy Priest and Druid Travelform
- fixed a tooltip bug for Vampiric Touch
- Mindflay / Devouring Plague now works correctly for Horde Priest
- reverted Expose Armor to reduce Armor by 4 (in wc3 armor % values dont affect armor from items, so it was often not giving a (great) benefit)
- improved the FX for Innervate and Shadowfiend mana restoration
- removed useless animations from some models to reduce map filesize, so there is now room again to add more Icons / Models / FX in future patches
6.9e
- Penance Healing amount increased
- Devastate cooldown reduced so Protection Warrior can unload aggregated Rage, Shockwave stun duration lowered
- Valanyr Ancient Hammer item now gives much more Intellect, but armor bonus is reduced slightly
- Dragonwrath item now gives more Spelldamage
- Claws of Shekzeer item now triggers a root proc instead of a 50% slow, but proc chance got lowered
- Robes of Riven dreams (+int) now has 6 max charges (8 before)
- DK PVP item still applies Chains of Ice, but not the DoT of Frost Fever
- fixed a Plague Strike bug
- fixed two bugs with Metamorphosis duration (lasted too long for Alliance and too short for Horde)
- reduced the damage of PVE Bosses in "Arena + PVE" Mode, fixed a bug with 4th Boss not appearing for Alliance
- reduced Mana Regeneration of Omen of Clarity to 2% of Max Mana
- Shadowmourne proc is no longer % based but happens after 7 casts
- Sulfuras proc is no longer % based but happens after 4 casts
6.9f
- Seal of Truth now restores 60 / 120 / 180 Mana per hit and is no longer based on max Mana
- Protection Paladin PVE Set now increases the damage of Consecration
- Holy Paladin / Arcane Mage PVE Set now grants 35% of Intellect as spelldamage (50% before)
- cooldowns now also reset at the end of a round so you can always resummon Pets
- 5th upgrade of the critical strike item now grants a 4% bonus
6.9g:
- Arcane Shot now applies Viper Sting to the target, but deals less damage and costs more Focus
- Explosive Shot damage reduced slightly
- Chimera Shot now applies Viper Sting to the target, but deals less damage and costs more Focus, drains extra Mana if the target is already afflicted by Viper Sting
- Aimed Shot costs now costs 55 Focus (up from 40)
- Shadowbolt damage increased but mana cost increased a lot
- Drain Mana cooldown lowered
- Metamorphosis cooldown lowered, decreases damage taken by 35%, increases Drain Mana effectiveness, increases Hand of Guldan Slow to 75%, but no longer resets Shadowbolt cooldown and no longer increases critical strike chance
- Hand of Guldan damage lowered but now always slows for 25%
- Bosses Najentus and Supremus stop casts when dead
- PVP Trinket now sells for 80% gold
- Protection Paladin Avenger's Shield damage reduced
- fixed a bug with Avenger's Shield's second and third hit receiving 100% spelldamage instead of 40%
- Consecration duration and damage decreased, spelldamage scaling decreased, manacost increased, cooldown increased, but also added Execution Sentence, Healing Allies in the area at the end of Consecration
- Moonkin Typhoon damage reduced slighty, Wrath and Roots manacost reduced slightly
- fixed Healing per Second on Multiboard for Shadow Priest
6.9h
- single Target CCs that break on damage (Polymorph, Sap, Repentance, Gouge, Maim, Blind) now have their duration tripled against non-Heroes
- increased Destruction Warlock Howl of Terror duration slightly
- increased Rushing Jade Wind damage slightly
- Succubus and Felhunter now level up like other Pets and Pets now share more similar stats (standard Pets have ~20% weaker stats than Pets of Specs Demonology and Beastmastery)
- fixed a Castbar bug with Manburn and Drain mana on targets that could not be drained
6.9i
- fixed a bug with Level 1 and Level 3 Felhunter spells
- fixed a bug in Alterac Valley that prevented Solder's Blood bonus Summon when a Player left the game
- for each Player that left during Alterac Valley one additional Knight / Frostwolf Raider is summoned each wave
- made the Alliance Bridge in Alterac Valley wider
- removed Sapphiron[Boss] from Alterac Valley
- increased the range where Crackling Jade Lightning stops channeling by 100
6.9j
General:
- greatly reduced the mana cost of the following Spells so that casters are able to play more mana efficient: Fireball, Frostbolt, Arcane Missiles, Mindflay, Shadowbolt, Wrath and Chain Lightning
- increased the Health of most Pets (especially level 2 and level 3)
- the following Crowd Control effects now only last twice as long on non-Heroes (three times as long before): Gouge, Repentance, Sap, Maim
All Hunters:
- Cobra Shot and Steady Shot now grant a 20% Critical Strike chance for 8 secs after casting
Marksmanship Hunter:
- Vipersting now also drains Rage, Energy, Focus and Runic Power
- Steady Shot damage increased by 10%
Holy Priest:
- Void Shift cooldown increased by 15 secs
Blood Deathknight:
- Mark of Blood: can now only proc once every 0.5 secs
Items:
- Soul Barrier damage reduction decreased
- Primal Gladiator's Plate Helm Strength decreased
- Blackhand's Plate Faceguard Strength decreased, Damage inreased
- Fangs of the Father proc bonus damage lowered from 40% to 25%
- Class Gloves can no longer be dropped
Fixes:
- Rushing Jade Wind vision reduced
- Kill Command autocast icon fixed
- Kiljaeden should no longer spawn in non-PVE Modes
- you should no longer be able to Blink outside the Nagrand Arena
6.9k
- Rushing Jade Wind causes 75% less healing through Black Ox Statue
- fixed a bug with Rushing Jade Wind on Horde Brewmaster Monk causing too little damage