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WoW Acherus with Winter Veil Light Show

Warsmash Mod Engine

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This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is a model of Acherus, the Ebon Hold ported originally by @Warcraft Sandbox . Then, I edited the file to add a Christmas/Holiday/Winter Veil light show. Here is a YouTube video example of how the file looks:


The meta data for the light show originated from here:

The "Christmas Bubble" texture is a modified version of the Vinz texture file, from here:
Contents

Shelly the Elf (Model)

WoW Acherus with Winter Veil Light Show (Model)

Hi Stonemaul Midget,

This model is almost 1 to 1 from the WoW 0.5.3 client, located at:

Creature\HighElf\HighElfFemale_Warrior.mdx

And using the following skin data:

1771291319174.png


Note that "Art - Replaceable Texture IDs" and "Art - Replaceable Texture Paths" lets us set replaceable IDs on units but is added by a mod and might not exist on your game version.

Because of all this, the BLP skin file that I uploaded to Hive is probably BLP2 format from 0.5.3 rather than BLP1 for Frozen Throne, because at this point typically I was using a hybrid game client which was happy to load either format if I import them into the map or into the game storage.

So although it's not useful to me, if you want Shelly in your game you're probably going to want a BLP1 texture for Shelly if you are going to be stuck on an old Frozen Throne client I guess. I'll see if I can attach that below. But you might also need to set the Replaceable Texture ID so that it's not replaceable and instead edit the model to use the texture directly. The replaceable texture is consistent with how MDX1300 textures work on WoW 0.5.3 and on the client I was using with the editor mod shown above, but it difficult to use on Frozen Throne unless you are going to use the War Club trick (and that setup is more difficult, since you need a custom Tree based thing with Replaceable ID 11 set to the high elf texture to then have the Shelly character collect that tree as a permanent duration war club off screen before the game starts to set her skin texture, etc).


BloodElfFemaleWarrior.png
 
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From my standpoint, it's more useful to run a script that converts all models in the 0.5.3 client into TFT format with BLP1 textures and MDX800 models rather than to try to go and grab individual models one by one. This is sort of like how it's often more informative to get news from a primary source instead of someone secondhand talking about the news, or how it's more fun to take a full scan of the physical mona lisa in high resolution than to find someone's JPEG on Google search of the mona lisa and treat it as the real thing. Basically using the primary source to avoid data loss.

This also helps then for example if I use the animation subsequencer to play a different animation on Shelly's right hand ("HandsClosed" animation) than on the rest of her body, so she can carry a weapon, or if I use the subsequencer to have her swing her sword and do an attack animation (top half of body) while her legs are running (bottom half of body). When the modding tools are better and we can set up the character to do that, it becomes beneficial to have the primary source graphics data instead of a derived work that tries to reformat the art to fit into the 2003 Frozen Throne melee game formatting specifically.
 
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