Girocired presents to you:
A new 1-4 player/s(if less then 4 players are present,they are given can micro 4 heroes) RPG/Dungeon Crawler project of mine.
Features:
What makes this map different from all the other RPG/Dungeon crawler maps out there?
Masteries:Since all roles are going to be used by heroes that are a lot different from eachother,a system is needed that gives beneficial stat no matter how that hero is played(an example is already existent INT tank),mastery will give a bonus different for each hero,that benefits that hero the most or suits its play style.
Perks system:Every n(not decided yet XD) will give a perk point,perks are same for all roles(but not shared...),and give a certain boost(think of it as a get +stats at levelup).
Boss fights:Most RPGs i saw out there either focus on tank&spank fights or have no complex mechanics,so this map will try to fix that,bosses phases and spells wont be focused that much on damage,but on tactics deployment,analysis and execution.
Interactive NPCs:NPCs in cities and outside are scripted,so that they don't just sit around w8ing for you to fight them or talk to them.
Hidden bosses/items:Just to spice up the experience there are bosses and items hidden around.
Spell system:Each spell leveled will not just give its stats a boost,but will gain it a whole new effect added,also every hero possesses a class spell(a spell every hero of that class has-taunt for tanks...) and a hero spell(a starting spell for a hero that defines him).
Game point system:Every boss killed,quest completed... will give a certain amount of "Game points",these points can be used to buy add-ons(something like healing meter/dps meter,treath bars...) and "DLC dungeons"(how i call them for now)(optional side dungeons with funny/interesting content that doesn't fit the story or sidestories).
Not implemented features(yet):
Game point system
Masteries
Perks system
The story:The story in the map atm is just a prologue.
AND A LOT MORE.
Screen shots:
Please don't open the maps source,it's a map still under development and it has a lot of leaks,bad/unfixed code,and i'll feel ashamed if you look.
I'll make it available when 1st section of the map is polished,and do note this project is not close to being finished(neither is first zone) i still got to add 1 more boss,finish a boss,and gold/mastery/perk/exp... systems and polish the map/fix leaks.
One last note:I haven't decided on hero names yet,and I'll add resource credit once my new menu is done(1st zone is finished),hope you don't hate me for that.
PS. This is my first map/submition,so please have mercy on me,thx.
Even though the map is still in progress of making any comment,review or response is much appreciated.
Wrath of the Elements: Elements Unleashed
A new 1-4 player/s(if less then 4 players are present,they are given can micro 4 heroes) RPG/Dungeon Crawler project of mine.
Features:
- Every spell rank adds an effect,not a simple damage/effect increase
- 4 hero roles(Tank,DPS,Healer and Support
- 4 Heroes(1 of each role for now)
- 7 Bosses(for now)
- 7 quests
- Perk system
- Mastery system
- Treath system
- Scripted,not typical tank&spank boss fights
- NPC AI
- A lot of unfixed our found bugs
- And much more
What makes this map different from all the other RPG/Dungeon crawler maps out there?
Masteries:Since all roles are going to be used by heroes that are a lot different from eachother,a system is needed that gives beneficial stat no matter how that hero is played(an example is already existent INT tank),mastery will give a bonus different for each hero,that benefits that hero the most or suits its play style.
Perks system:Every n(not decided yet XD) will give a perk point,perks are same for all roles(but not shared...),and give a certain boost(think of it as a get +stats at levelup).
Boss fights:Most RPGs i saw out there either focus on tank&spank fights or have no complex mechanics,so this map will try to fix that,bosses phases and spells wont be focused that much on damage,but on tactics deployment,analysis and execution.
Interactive NPCs:NPCs in cities and outside are scripted,so that they don't just sit around w8ing for you to fight them or talk to them.
Hidden bosses/items:Just to spice up the experience there are bosses and items hidden around.
Spell system:Each spell leveled will not just give its stats a boost,but will gain it a whole new effect added,also every hero possesses a class spell(a spell every hero of that class has-taunt for tanks...) and a hero spell(a starting spell for a hero that defines him).
Game point system:Every boss killed,quest completed... will give a certain amount of "Game points",these points can be used to buy add-ons(something like healing meter/dps meter,treath bars...) and "DLC dungeons"(how i call them for now)(optional side dungeons with funny/interesting content that doesn't fit the story or sidestories).
Not implemented features(yet):
Game point system
Masteries
Perks system
The story:The story in the map atm is just a prologue.
AND A LOT MORE.
Screen shots:




Please don't open the maps source,it's a map still under development and it has a lot of leaks,bad/unfixed code,and i'll feel ashamed if you look.
One last note:I haven't decided on hero names yet,and I'll add resource credit once my new menu is done(1st zone is finished),hope you don't hate me for that.
PS. This is my first map/submition,so please have mercy on me,thx.
Even though the map is still in progress of making any comment,review or response is much appreciated.
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