- Joined
- Jul 4, 2007
- Messages
- 5,552
THIS IS JUST A SAVE !!!
Small story
The battles after combat are always the times that frightens you. Since you've now stepped into the horrible time called World War One. Many soldiers where you live with in your trenches are new, around eighteen to twenty. The winters are cold and freezing, you cannot feel your feet. At the time of summer to autumn you have rain and stench while your trenches are full of.. rats.
Living in trenches is hard yes, everyday you get the chance to charge in your enemy that isn't 50 yards away from you. And the same for your enemy, these circumstances are.
Features
Ok this map shall be a whole other level then any other map, this one has quests, events, realistic models and many more.
Instead that you get permantly killed or just revive with a poof in the field, you get 'revived' by each so called shipment. The shipment consists of new troops, equipment and other. Maybe you get even an tank in the future through the game.
There are two teams, both are getting supplied, maybe more men now and then more supplies after, simple. One has to defend the village which ranges from shops to houses.
Your men can occupy these residents to have more advantage in the game. Like if you occupy the bar over there, the moral increases of your men. If not been occupied, it gives a little moral bonus. But if you make the bar your frontline HQ, it gives a huge bonus of moral to your troops.
Here's a small list of bonus's and effects:
- Moral; This effects your troops sometimes, but they do have to follow orders. If it's high, they have more success vs. the enemy then it is low. The lower the moral, the higher the risk is that your troops can desert or join the opposite army.
- Health(care); A healthy soldier, is a good soldier. Healthy soldiers often grand more success against the enemy then sick ones. Sick soldiers also can make other soldiers, whom are healthy, sick.
- Supplies; This ranges from food to bullets. This may effect Moral sometimes.
- ~~
There are many things and chances on which way you can DIE, here are some examples:
- Head injury; AKA headshot; you're dead. Really small chance you can make it out alive with this. (High)
- Flesh wound; Most painful yes, but can't kill you. (Low)
- Disease; you feel sick, maybe you have to lie down. (Medium, but depends on what kind of disease)
- Frostbite; sorry but your body part(s) have to come off, it's dead meat. (High)
- Bullet wound; The good old classic bullet wound, can be all kinds of degree. (Low to High)
Events
- Charge: When the officer says to charge, you charge. This is one of the most risky events that can occur. It depends about timing, numbers and intelligence. Moral has also some influence but not that big. Most casualties fall on the charge. Only the Officer(s) can give this command.
- Supplies: Your men and you get supplied with new equipment, new soldiers and weaponry. The supplement comes x times every x minutes.
The Officer(s) can request an supplement to come earlier but this also brings along that the next supplement comes later.
- Support: This event can range from barrages of artillery to biplanes in the air. Many times when Support events occurs, Officers summon Charges at the enemy.
Units and more Units
French Troops
French Soldier - The standard outfitted soldier of the French Army. Wears an standard soldier uniform, carries a long range French rifle, mountable with a bayonet knife. Goodversus Other Infantry. Weak versus Machine Guns.
Vickers Machine Gun - This is the standard machine gun for the French army. Borrowed from the English, this quite new weapon is exellent versus enemy ground forces and soft targets. Key elemental for guarding open area's. Good versus Infantry. Weak versus Cavalry and Tanks.
French Chevalier - Information not yet implemented. Strong versus Infantry & Machineguns. Weak versus anti Tank weaponry.
[Tank Name] - Not yet implemented. Strong versus Anything. Weak versus anti Tank weaponry.
German Soldier - The standard outfitted soldier of the German Army. Wears an standard gray uniform, carries a standard German rifle, mountable with a bayonet knife. Good versus Other Infantry. Weak versus Machine Guns.
THIS IS JUST A SAVE!!
Small story
The battles after combat are always the times that frightens you. Since you've now stepped into the horrible time called World War One. Many soldiers where you live with in your trenches are new, around eighteen to twenty. The winters are cold and freezing, you cannot feel your feet. At the time of summer to autumn you have rain and stench while your trenches are full of.. rats.
Living in trenches is hard yes, everyday you get the chance to charge in your enemy that isn't 50 yards away from you. And the same for your enemy, these circumstances are.
Features
Ok this map shall be a whole other level then any other map, this one has quests, events, realistic models and many more.
Instead that you get permantly killed or just revive with a poof in the field, you get 'revived' by each so called shipment. The shipment consists of new troops, equipment and other. Maybe you get even an tank in the future through the game.
There are two teams, both are getting supplied, maybe more men now and then more supplies after, simple. One has to defend the village which ranges from shops to houses.
Your men can occupy these residents to have more advantage in the game. Like if you occupy the bar over there, the moral increases of your men. If not been occupied, it gives a little moral bonus. But if you make the bar your frontline HQ, it gives a huge bonus of moral to your troops.
Here's a small list of bonus's and effects:
- Moral; This effects your troops sometimes, but they do have to follow orders. If it's high, they have more success vs. the enemy then it is low. The lower the moral, the higher the risk is that your troops can desert or join the opposite army.
- Health(care); A healthy soldier, is a good soldier. Healthy soldiers often grand more success against the enemy then sick ones. Sick soldiers also can make other soldiers, whom are healthy, sick.
- Supplies; This ranges from food to bullets. This may effect Moral sometimes.
- ~~
There are many things and chances on which way you can DIE, here are some examples:
- Head injury; AKA headshot; you're dead. Really small chance you can make it out alive with this. (High)
- Flesh wound; Most painful yes, but can't kill you. (Low)
- Disease; you feel sick, maybe you have to lie down. (Medium, but depends on what kind of disease)
- Frostbite; sorry but your body part(s) have to come off, it's dead meat. (High)
- Bullet wound; The good old classic bullet wound, can be all kinds of degree. (Low to High)
Events
- Charge: When the officer says to charge, you charge. This is one of the most risky events that can occur. It depends about timing, numbers and intelligence. Moral has also some influence but not that big. Most casualties fall on the charge. Only the Officer(s) can give this command.
- Supplies: Your men and you get supplied with new equipment, new soldiers and weaponry. The supplement comes x times every x minutes.
The Officer(s) can request an supplement to come earlier but this also brings along that the next supplement comes later.
- Support: This event can range from barrages of artillery to biplanes in the air. Many times when Support events occurs, Officers summon Charges at the enemy.
Units and more Units
French Troops
French Chevalier - Information not yet implemented. Strong versus Infantry & Machineguns. Weak versus anti Tank weaponry.
[Tank Name] - Not yet implemented. Strong versus Anything. Weak versus anti Tank weaponry.
THIS IS JUST A SAVE!!
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