- Joined
- Jan 2, 2019
- Messages
- 131
I found that the whole atmosphere, whether it was the art style, sound design, the world terrain (you'd be surprised how much those affect the gameplay, as an old saying goes: "The sound makes the game look better."); was ultimately BETTER in Warcraft III.
World of Warcraft had some GREAT places, but you cannot deny I think that it was NOT the same staff who made Warcraft III The Frozen Throne. They made the races all a bunch of buffoons, doing dumb dances and overly profane crap to attract hormonal teens lol. Night Elves are ancient warriors, not Snoop Dogg spawns. The way the Orcs look and speak just does NOT match up with the lethal warrior feel they had in Warcraft 3. The Blademaster was a precise warrior, he wasn't immature and a clown like the Orc you play as. Also lack of customization of size was ridiculous, their reason was because "Clothing will stretch and look inproportionate if we allow you to customize the size of your character", while meanwhile in Star Wars galaxies, the wondrous George Lucas had his company make a FULLY customizable height and weight system! Hell you could even customize your facial features...the RP element sucked because I couldn't be lean and sharp like a Blood Mage, I couldn't be rugged and fatter like a Mountain King, I couldn't be an older Orc like the Blademaster or a more fatter faced Far Seer, the fatter Paladin, these all portray different types of warriors of the time and it is a big mistake to not allow for that kind of variation in the game. EVERY DAMN player looks the same!
But yes, Teldrassil, Sen'Jin Village, Elwynn Forest at times, they're cool. But the lack of any NPC's actually DOING ANYTHING like collecting resources, producing goods, conversing with each other, leaving the town, even bloody going to sleep could have been easily done....how can at ALL times of day and night the guy just stand in one spot never eating anything? It makes no sense. For a 90s game like Diablo II it worked, but not in a game I'm paying $15.00 a month for. Ridiculous man LOL. And the dreadfully horrible combat system of WoW...was that supposed to be an emulation of Warcraft III? Because War3 was never that slow, and nor was the target acquisition and combat engine that AWFUL....to think a 2004 game had you able to run completely through another living creature...and they hadn't added collision since like 10 years after. Unbelieveable eh? I still don't know if they even added it to this day!, they had only talked about it.
So dreadful AI on enemies (the raptors just walk around in a triangle or hexagon shape throughout the land waiting to be hacked up), dreadful AI on civilization NPCs like guards etc, HORRIBLE combat system, horrible creature riding physics (Crash Bandicoot 2 for PS1's physics for riding Polar the baby polar bear were more realistic)....I don't remember horses ever being able to be completely still and immediately run at maximum speed, nor have I EVER seen a horse be able to run completely straight and then immediately in a lightning fast jolt turn around to just start running in the other direction. Nor can horses shuffle that well in a circle (when you use A and D).
Also lack of action with your character is a problem, where the Jump key is essentially never used in standard play, among other things like the Roar sound was never used (not sure why) nor the falling to your death sound (I had seen those in the WoW MPQ 10+ year ago).
But what's also annoying is just the depiction of the characters and voice acting is not slick. Where was Matthew Yang King for Illidan Stormrage? He is THE Illidan, they went for some dumb rough gruff kind of Illidan instead of a kind snakelike charming Illidan. The character bosses are not exciting again as the combat engine is terrible, and the lack of interaction for professions is pretty annoying...where you just kind of sit there watching him mine the stuff, cook the food, like how am I an engineer if I just click a darn button and he makes it in 10 seconds?
So these reasons are why I feel WoW did not live up to my expectations.
What are your thoughts?
World of Warcraft had some GREAT places, but you cannot deny I think that it was NOT the same staff who made Warcraft III The Frozen Throne. They made the races all a bunch of buffoons, doing dumb dances and overly profane crap to attract hormonal teens lol. Night Elves are ancient warriors, not Snoop Dogg spawns. The way the Orcs look and speak just does NOT match up with the lethal warrior feel they had in Warcraft 3. The Blademaster was a precise warrior, he wasn't immature and a clown like the Orc you play as. Also lack of customization of size was ridiculous, their reason was because "Clothing will stretch and look inproportionate if we allow you to customize the size of your character", while meanwhile in Star Wars galaxies, the wondrous George Lucas had his company make a FULLY customizable height and weight system! Hell you could even customize your facial features...the RP element sucked because I couldn't be lean and sharp like a Blood Mage, I couldn't be rugged and fatter like a Mountain King, I couldn't be an older Orc like the Blademaster or a more fatter faced Far Seer, the fatter Paladin, these all portray different types of warriors of the time and it is a big mistake to not allow for that kind of variation in the game. EVERY DAMN player looks the same!
But yes, Teldrassil, Sen'Jin Village, Elwynn Forest at times, they're cool. But the lack of any NPC's actually DOING ANYTHING like collecting resources, producing goods, conversing with each other, leaving the town, even bloody going to sleep could have been easily done....how can at ALL times of day and night the guy just stand in one spot never eating anything? It makes no sense. For a 90s game like Diablo II it worked, but not in a game I'm paying $15.00 a month for. Ridiculous man LOL. And the dreadfully horrible combat system of WoW...was that supposed to be an emulation of Warcraft III? Because War3 was never that slow, and nor was the target acquisition and combat engine that AWFUL....to think a 2004 game had you able to run completely through another living creature...and they hadn't added collision since like 10 years after. Unbelieveable eh? I still don't know if they even added it to this day!, they had only talked about it.
So dreadful AI on enemies (the raptors just walk around in a triangle or hexagon shape throughout the land waiting to be hacked up), dreadful AI on civilization NPCs like guards etc, HORRIBLE combat system, horrible creature riding physics (Crash Bandicoot 2 for PS1's physics for riding Polar the baby polar bear were more realistic)....I don't remember horses ever being able to be completely still and immediately run at maximum speed, nor have I EVER seen a horse be able to run completely straight and then immediately in a lightning fast jolt turn around to just start running in the other direction. Nor can horses shuffle that well in a circle (when you use A and D).
Also lack of action with your character is a problem, where the Jump key is essentially never used in standard play, among other things like the Roar sound was never used (not sure why) nor the falling to your death sound (I had seen those in the WoW MPQ 10+ year ago).
But what's also annoying is just the depiction of the characters and voice acting is not slick. Where was Matthew Yang King for Illidan Stormrage? He is THE Illidan, they went for some dumb rough gruff kind of Illidan instead of a kind snakelike charming Illidan. The character bosses are not exciting again as the combat engine is terrible, and the lack of interaction for professions is pretty annoying...where you just kind of sit there watching him mine the stuff, cook the food, like how am I an engineer if I just click a darn button and he makes it in 10 seconds?
So these reasons are why I feel WoW did not live up to my expectations.
What are your thoughts?