• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

World of Warcraft view triggers!!!

Status
Not open for further replies.
Level 6
Joined
Feb 10, 2005
Messages
223
Hi, guys i'm really really deperate. I've searched EVERYWHERE and i coulnd't find ANYTHING GOOD about how to change camera view. I tried and i worked only if the unit was NOT PICKED in a "pick hero" spot. And it didn't even worked for a 100%. The camera didn't rotate around the unit when i for example wanted to turn around and head back. Now, what i want is that someone could give me the wright tutorial that is understandable. What i search is a bit of the same as used for Legacies tides of the serpant.

Thanks for reading this, i typed this very fast so if you don't understand tell me and please if there is a GOOD 100% working tutorial please tell me. And please IF you send me an tutorial dont say: "You need this programme witch costs this blablabla and that programme witch costs this blablabla"

Thanks for reading this and have a nice day (AND RESPOND!!) :wink: :D
 
Level 6
Joined
Feb 10, 2005
Messages
223
hahaha funny guy i got this

Events
*Time - Elapsed game time is 0.00 seconds
Conditions
Actions
*Camera - Apply (camera 1) for Player 1 (red) over 0.00 seconds
* Camera - Lock camera target for Player 1 (red) to (Triggering unit), offset by (100.00,100.00) using The unit's rotation


I hope you can work it out ore someone els :wink: :D

P.S. you know Legacies: Tides of the Serpant? That is the kind of camera rotation i like. I hope someone can make it like that with not TO much variables.
 
Level 5
Joined
Aug 16, 2004
Messages
89
well, i know tides of serpent, but never played it :D I know it's great.

About your camera system,
1. apply (camera1) for player 1 is not needed, except you move your (camera1) to the unit.
2. what is your 'triggering unit', WE will not recognize your 'triggering unit'. This is because this event isn't a unit-triggered event. Use specific unit, like footman 001, etc, or use unit variable.
3. I don't know Tides of serpent camera rotation, but if the cam rotation system is following the unit from it's back, your trigger won't do any good.
4. I use an autocam system on my campaign, try to open a map, find the cam trigger, maybe that'll help you. It's singleplayer WoW.
 
Level 6
Joined
Feb 10, 2005
Messages
223
Please, be more specific. Please rewrite what you see in trigger editor if it's not to much work. I want this to happen:

I start with a wisp with NORMAL game view and pick a hero who stands in front of an circle of power.

Then if i've picked the hero i want the camera to change to 3e person view (WoW style if i'm correct!!)

And then, if i want to turn around with my unit and head back i want to camera to rotate WITH the unit i control so i STILL will see it's back like in WoW!!

If you can make this for me and precisely type here on this topic what events, varaibles, actions ec. must be done please please tell me here!! I will appreciate that VERY VERY much!
:wink: :D
_____________________
Working on World of Warcraft: Mulgore, one of my big World of Warcraft project
 
Level 5
Joined
Aug 16, 2004
Messages
89
so, you are making a wow map. Feel free to use my camera system on the campaign I mentioned above. I think that's the cam system you need. I'm too lazy to open WE and copy the triggers xD so check the campaign.

Also, activate the cam trigger after you choose the hero.
 
Level 7
Joined
Jul 30, 2004
Messages
451
something like

Code:
E:every 0.10 seconds periodic
A:if bUse3rdCam[Pnum] == true then
      lock target cam to unit[Pnum]
      set camera field rotation to (facing direction of unit)
      temppoint = position of unit[Pnum]
      tempreal = GetZHeight(temppoint) //<--not sure of the exact name of this function, look it up
      call removelocation(temppoint) //memclean
      set camera field zoffset to (tempreal + OFFSET) //<-- offset is just a constant height offset
  endif
 
Level 5
Joined
Aug 16, 2004
Messages
89
Well, he is making his WoW map, what's the problem?

Base Camera trigger
____Events
________Time - Every 1.00 seconds of game time
____Conditions
____Actions
________Camera - Lock camera target for Player 1 (Red) to A_UNIT_CAM, offset by (0.00, 0.00) using Default rotation
________Camera - Set Player 1 (Red)'s camera Distance to target to MOD_CAMERA_DISTANCE over 3.00 seconds
________Camera - Set Player 1 (Red)'s camera Rotation to (Facing of A_UNIT_CAM) over 3.00 seconds
________Camera - Set Player 1 (Red)'s camera Field of view to MOD_CAMERA_FIELDOFVIEW over 3.00 seconds
________Camera - Set Player 1 (Red)'s camera Angle of attack to MOD_CAMERA_ANGLE over 3.00 seconds
________Camera - Set Player 1 (Red)'s camera Height Offset to MOD_CAMERA_HEIGHT over 3.00 seconds
________Camera - Change camera smoothing factor to 7.00

MOD_CAMERA_XXXs are modifier, you may replace it using number, but I recommend you to use variables. A_UNIT_CAM is the unit you wanted the cam to follow.
 
Level 6
Joined
Feb 10, 2005
Messages
223
Oh, there is nothing with Taurenwarrior, i speak with him a lot and he don't like this because he;'s making that kind of map aswell.

but... i really really apreciated you helped me beantony i will set your name under the developers but only 1 more question remains, i see al those variables :wink: :D
 
Level 6
Joined
Feb 10, 2005
Messages
223
Oh, i know a better idea! Send this site a simply made map with your triggers , i'll copy them for my map and i'll look at all variables. This way all people can make 3e person view so nobody have to ask anybody again!

Just call the map: 3e person camera view trigger map ore something like that!! :wink: :D
 
Status
Not open for further replies.
Top