Hey, I am a WoW nerd yes, and I sometimes regret that I got WoW because now I don't got enough time for Wc3x and the WE.
However, I've trying to work on a WoW map, but it goes very slowly because of my WoW Gaming..
However, there's a few spells I would need help with;
Fear - is there somehow possible to make a "fear" buff in Warcraft? I mean, a spell that gives a buff and as long as buff lasts the guy run around without any specific target?
Rage(not really a spell ) - I can't really find the correct events and such for the 'rage gain' when hit enemy units. I've tried some several things, like
Event: 'A unit is attacked'
Condition: 'Unit attacked is NOT equal to owner of attacking unit + Unit attacking is equal to "warrior"'
Action: 'Set unit property-> Mana to mana of attacking unit + ####'
in the action one, I tried the "Damage done / 3" but the Damage done real is only used in the Event: Specific unit takes damage, and there is no Generic unit takes damage, so this gave me some problems. Any ideas?
Heroic Strike + Ambush and such spells - The spells shall not need to target a unit, so 'charge lumber+gold' spell maybe is a good start, however how to track the damage they deal? when not to specific units? And also, how do I do triggers that check if a unit stands "behind" an enemy unit? Like if the <target> looks at 90º then the <killing thing> is "behind" the <target> within maybe 200range and facing 45-135º?
However, a fast little thing what I need
-Trigger for charge ability
-Trigger for heroic strike and trigger for an ambush ability
-A working rage trigger
However, I've trying to work on a WoW map, but it goes very slowly because of my WoW Gaming..
However, there's a few spells I would need help with;
Fear - is there somehow possible to make a "fear" buff in Warcraft? I mean, a spell that gives a buff and as long as buff lasts the guy run around without any specific target?
Rage(not really a spell ) - I can't really find the correct events and such for the 'rage gain' when hit enemy units. I've tried some several things, like
Event: 'A unit is attacked'
Condition: 'Unit attacked is NOT equal to owner of attacking unit + Unit attacking is equal to "warrior"'
Action: 'Set unit property-> Mana to mana of attacking unit + ####'
in the action one, I tried the "Damage done / 3" but the Damage done real is only used in the Event: Specific unit takes damage, and there is no Generic unit takes damage, so this gave me some problems. Any ideas?
Heroic Strike + Ambush and such spells - The spells shall not need to target a unit, so 'charge lumber+gold' spell maybe is a good start, however how to track the damage they deal? when not to specific units? And also, how do I do triggers that check if a unit stands "behind" an enemy unit? Like if the <target> looks at 90º then the <killing thing> is "behind" the <target> within maybe 200range and facing 45-135º?
However, a fast little thing what I need
-Trigger for charge ability
-Trigger for heroic strike and trigger for an ambush ability
-A working rage trigger