Hello everyone.
I have a issue im not able to find out myself sadly.
To explain myself first... im new in Creating Maps but im pretty intrested to create something myself.
I was able to import Custom Doodads without any issue, also Destructable Objects and Bridges.
Also my main language is german, so im sorry if my english is a bit... rough... but .. i dont know what to do anymore and im stuck
Now i wanna start creating an own faction.
I wanted to start including the Wildhammer Dwarfs.
For that i imported this. (Wildhammer Buildings)
_____
So my steps one by one first.
1.
On my big map, where alot of Doodads and so on were already imported, i imported them also as Doodads,
to be able to create a dwarf scenario without making players able to use this buildings.
As those, these Buildings all work and i still can startup the World Editor.
2.
I wanted to start create own Units/Buildings.
As those i copied the townhall of the humans and first of all added the skin onto: Art - Model File
To test if it works, i just gave the Building the Warhammer Townhall name and saved the map.
I placed the Building and restartet the Editor.
It did Crash and was not able to load the map.
3.
I created a empty map.
I only importet the Townhall files (all) and recreated the steps before.
It did crash again.
4.
I tested with another building.
So i used the farm of humans, and replaced the skin with the cottage.
I saved the map and restartet again, so the editor did crash.
5.
i did delete the: Art - Shadow Texture
and: Art - Special
saved again and it worked.
I was able to place the building, save and restart the editor.
6.
I just copied the building, replaced the cottage Skin with ehe Townhall skin and
tried again to save and restart editor, but again it crashes on startup.
____
So.... i am Confused.
All Buildings work as Doodads. So it cant be the textures or?
Also, as long as i dont close the Editor i can absolutly work with it.
I created even a Building lane on my big map before i found out that it crashes.
And i was able to build in barracks wildhamer footman in a testgame.
But if i try to reopen it in Editor it crashes.
I thought it might be the Map Size since my mainmap is 380.000 KB big
But it also happens on an empty map. This issue i was also able to recreate with
I would be really happy if someone could help me out.
For maybe a large conversation i would also be willing to give out my Discord Tag.
I tried asking ChatGBT but it didnt knew a answer also
With friendly and thankful greetings
Fran
I have a issue im not able to find out myself sadly.
To explain myself first... im new in Creating Maps but im pretty intrested to create something myself.
I was able to import Custom Doodads without any issue, also Destructable Objects and Bridges.
Also my main language is german, so im sorry if my english is a bit... rough... but .. i dont know what to do anymore and im stuck
Now i wanna start creating an own faction.
I wanted to start including the Wildhammer Dwarfs.
For that i imported this. (Wildhammer Buildings)
CSW - Resources
Greetings! As you know we made quite a few custom models, textures and icons for the project. This thread will serve as a collection of them. First of all to not spam the resource sections on Hive, and to have a better overview for you all, plus the ability to post feedback. Note: Not all...
www.hiveworkshop.com
So my steps one by one first.
1.
On my big map, where alot of Doodads and so on were already imported, i imported them also as Doodads,
to be able to create a dwarf scenario without making players able to use this buildings.
As those, these Buildings all work and i still can startup the World Editor.
2.
I wanted to start create own Units/Buildings.
As those i copied the townhall of the humans and first of all added the skin onto: Art - Model File
To test if it works, i just gave the Building the Warhammer Townhall name and saved the map.
I placed the Building and restartet the Editor.
It did Crash and was not able to load the map.
3.
I created a empty map.
I only importet the Townhall files (all) and recreated the steps before.
It did crash again.
4.
I tested with another building.
So i used the farm of humans, and replaced the skin with the cottage.
I saved the map and restartet again, so the editor did crash.
5.
i did delete the: Art - Shadow Texture
and: Art - Special
saved again and it worked.
I was able to place the building, save and restart the editor.
6.
I just copied the building, replaced the cottage Skin with ehe Townhall skin and
tried again to save and restart editor, but again it crashes on startup.
____
So.... i am Confused.
All Buildings work as Doodads. So it cant be the textures or?
Also, as long as i dont close the Editor i can absolutly work with it.
I created even a Building lane on my big map before i found out that it crashes.
And i was able to build in barracks wildhamer footman in a testgame.
But if i try to reopen it in Editor it crashes.
I thought it might be the Map Size since my mainmap is 380.000 KB big
But it also happens on an empty map. This issue i was also able to recreate with
Botanist Garden
A home for Quel'Thalas botanists. Has all neccessary animations. Texture of the Quelthalas tree was made by @Moonman Concept Art - @Trolldaeron The model was made for Chronicles of the second War campaign.
www.hiveworkshop.com
I would be really happy if someone could help me out.
For maybe a large conversation i would also be willing to give out my Discord Tag.
I tried asking ChatGBT but it didnt knew a answer also
With friendly and thankful greetings
Fran