World Editor Crash on Non-Folder Save or Map Test Launch

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Apr 7, 2021
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I've been working on a map of mine and I ended up using a lot of custom models (a little under 4GB).
I started getting fatal crashes when trying to save the map to launch it in the game and when I try to test launch.
Saving as a folder works just fine.

At first I thought it was being caused by a model.
I did a series of tests
1. I tested newer models in batches that I added since I last launched the map (map launches worked fine)
2. I tested cutting it in half and running them both (map launches worked fine)

I came to a conclusion, and please correct me if I am wrong, that the cause of the fatal crash has to do with the size of the map + assets.

Does anyone know what the hard limit is that I can save/launch a map, or if there could be another issue that I am not seeing that is causing the fatal crashes?

P.S. The smallest I can make it so far is 3.75GB without ruining the map (+ other maps I wanted to make with the same assets).
 
Be a little more gentle with our 2+ decades old game 👀 (haven't seen even campaigns of that size before).
Also you must be using HD assets. Sure, Reforged works (finally, somewhat...), but it is already stretching the old engine's capabilities.

You could further test the max size theory by just importing very big singular files however.
 
I was kinda hoping there'd be someone who has run into a similar situation and the workaround they have.
I've also did a test at 3GB and that works, but it hurts having to cut the amount of assets I'm using since I wanted to use all of them.

I wish Blizzard did a better job remastering this game, but alas.

I do wonder though, is it possible for multiple maps to pull from a single folder of assets instead of having to add them in the map folder instead?

I decided to post this too. I don't know how to read them so hopefully one of you do. I really hope it's not a size thing.
 

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