- Joined
- Apr 7, 2021
- Messages
- 12
I've been working on a map of mine and I ended up using a lot of custom models (a little under 4GB).
I started getting fatal crashes when trying to save the map to launch it in the game and when I try to test launch.
Saving as a folder works just fine.
At first I thought it was being caused by a model.
I did a series of tests
1. I tested newer models in batches that I added since I last launched the map (map launches worked fine)
2. I tested cutting it in half and running them both (map launches worked fine)
I came to a conclusion, and please correct me if I am wrong, that the cause of the fatal crash has to do with the size of the map + assets.
Does anyone know what the hard limit is that I can save/launch a map, or if there could be another issue that I am not seeing that is causing the fatal crashes?
P.S. The smallest I can make it so far is 3.75GB without ruining the map (+ other maps I wanted to make with the same assets).
I started getting fatal crashes when trying to save the map to launch it in the game and when I try to test launch.
Saving as a folder works just fine.
At first I thought it was being caused by a model.
I did a series of tests
1. I tested newer models in batches that I added since I last launched the map (map launches worked fine)
2. I tested cutting it in half and running them both (map launches worked fine)
I came to a conclusion, and please correct me if I am wrong, that the cause of the fatal crash has to do with the size of the map + assets.
Does anyone know what the hard limit is that I can save/launch a map, or if there could be another issue that I am not seeing that is causing the fatal crashes?
P.S. The smallest I can make it so far is 3.75GB without ruining the map (+ other maps I wanted to make with the same assets).

