http://www.hiveworkshop.com/forums/...03180/?prev=search=knockback%202d&d=list&r=20
This system is a highlight in a map I'm tinkering with but I just came across a situation I need to fix, the system has a pathing checker so I cant have units fighting in water. Is there anyway I can alter this script so the knockback effect takes place when units are fighting in water as well? (Like deep sea Naga)
This system is a highlight in a map I'm tinkering with but I just came across a situation I need to fix, the system has a pathing checker so I cant have units fighting in water. Is there anyway I can alter this script so the knockback effect takes place when units are fighting in water as well? (Like deep sea Naga)