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Working with Bribe's Knockback 2d

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  • Unit - Create 1 Dummy (Vexorian, Anitarf, Infrane) for Neutral Passive at CenterPoint facing 0.00 degrees
Change the dummy type to any amphibious unit (with no model). Then,
  • Custom script: return IssuePointOrderById(udg_K2DCaster, 0xD0100, udg_TempX, udg_TempY)
Change 0xD0100 to OrderId("move").

At least that's what I can simulate in my brain, I've no WE atm.
Elseway, contact Bribe.
 
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