(6 ratings)
Yes! this is pretty neat, can we expect more worgen stuff from you Mr. H?
In death, it glitches from one pose to another, and while it sinks in the ground, there is no corpse (The corpse only appears at decay bone). Check that. (The corpse should appear in the middle of the decay flesh animation, preferably unnoticeably)
If you fixed his proportions it would be nice too. His cape's internal texture looks kind of bad too. Consider replacing it. Awaiting update.
Oh, sorry about that. Indeed it works fine with 3.40 death time. There's only the late corpse appearance glitch then.Okay. I tested it two times. The first time was with a death-time of 1 second there it has glitched. The Second time i set the death-time to 3.40 seconds there it didn't glitch.
But what i did notice both times was that the Corpse appeared after the Body has already sinked into the ground. I will see, if i can fix that.
Other than that: Could i kindly ask you to make a GIF of the Death Sequence ingame. So that i can see what the problem seems to be.
Its anatomy might be fine. What looks wrong is the model as a whole. The rifleman's cape is meant for a dwarf - short and thick body. And the worgen's body is tall and slender. Maybe it would turn out better if you made the cape not so wide, and longer, thus more consonant to the Worgen's anatomy. And also the rifle is so bulky that it is at least 3 times thicker than the guy's arm. Make the rifle narrower too. And maybe a bit smaller, cos right now it is giant. (In WC3 proportions tend to be a bit shifted, but that rifle would make sense to a bulky dwarf handle, not a skinny wolf) Doing those changes it all might make more sense together in terms of proportion.The proportions are the same as cavmans model. How can that be wrong.
The capes internal texture is also the texture that is used in the human rifleman's cape, but i can see what can be done about that.
Hmm... it's still faulty. I opened it in MdlVis to check, and averaging normals was enough to fix it. (Normals define direction of light. Whenever they aren't smoothed/averaged, a shading seam will appear in-game) While I was at it I re-wrapped to remove that ugly horizontal seam that appeared.I changed the normals and now it looks like this:
If this is not the Case for anyone else then i personally don't know what the cause is.