this trigger is supposed to make so that evry time a unit buys a saw. one piece of lumber in his inventory will turn into a plank. if he havent got any lumber. he will get his money back.
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wood into planks
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Events
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Unit - A unit Sells an item (from shop)
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Conditions
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(Item-type of (Sold Item)) Equal to Saw
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Temp_Boolean Equal to False) and ((Item-type of (Item carried by (Buying unit) in slot (Integer A))) Equal to Piece of Wood)
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Then - Actions
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Unit - Pause (Buying unit)
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Animation - Change (Selling unit)'s animation speed to 300.00% of its original speed
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Neutral Building - Remove Saw from (Selling unit)
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Wait 6.00 seconds
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Neutral Building - Add Saw to (Triggering unit) with 1 in stock and a max stock of 1
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Item - Remove (Item carried by (Buying unit) in slot (Integer A))
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Hero - Create Plank and give it to (Buying unit)
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Set Temp_Boolean = True
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Player - Add -2 to (Owner of (Buying unit)) Current gold
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Unit - Unpause (Buying unit)
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If ((Integer A) Equal to 6) then do (Set Temp_Boolean = False) else do (Do nothing)
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Else - Actions
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Player - Add 2 to (Owner of (Buying unit)) Current gold
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