this trigger does so that whenever you buy a saw. 1 piece of wood from your inventory turns into a plank. If you havent got any wood it gives your money back
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wood into planks
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Events
- Unit - A unit Sells an item (from shop)
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Conditions
- (Item-type of (Sold Item)) Equal to Saw
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Temp_Boolean Equal to False) and ((Item-type of (Item carried by (Buying unit) in slot (Integer A))) Equal to Piece of Wood)
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Then - Actions
- Unit - Pause (Buying unit)
- Animation - Change (Selling unit)'s animation speed to 300.00% of its original speed
- Neutral Building - Remove Saw from (Selling unit)
- Wait 6.00 seconds
- Neutral Building - Add Saw to (Triggering unit) with 1 in stock and a max stock of 1
- Item - Remove (Item carried by (Buying unit) in slot (Integer A))
- Hero - Create Plank and give it to (Buying unit)
- Set Temp_Boolean = True
- Player - Add -2 to (Owner of (Buying unit)) Current gold
- Unit - Unpause (Buying unit)
- If ((Integer A) Equal to 6) then do (Set Temp_Boolean = False) else do (Do nothing)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Player - Add 2 to (Owner of (Buying unit)) Current gold
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For each (Integer A) from 1 to 6, do (Actions)
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Events