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[Trigger] why doesnt this work?

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Level 4
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Jun 8, 2008
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this trigger does so that whenever you buy a saw. 1 piece of wood from your inventory turns into a plank. If you havent got any wood it gives your money back
  • wood into planks
    • Events
      • Unit - A unit Sells an item (from shop)
    • Conditions
      • (Item-type of (Sold Item)) Equal to Saw
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Temp_Boolean Equal to False) and ((Item-type of (Item carried by (Buying unit) in slot (Integer A))) Equal to Piece of Wood)
            • Then - Actions
              • Unit - Pause (Buying unit)
              • Animation - Change (Selling unit)'s animation speed to 300.00% of its original speed
              • Neutral Building - Remove Saw from (Selling unit)
              • Wait 6.00 seconds
              • Neutral Building - Add Saw to (Triggering unit) with 1 in stock and a max stock of 1
              • Item - Remove (Item carried by (Buying unit) in slot (Integer A))
              • Hero - Create Plank and give it to (Buying unit)
              • Set Temp_Boolean = True
              • Player - Add -2 to (Owner of (Buying unit)) Current gold
              • Unit - Unpause (Buying unit)
              • If ((Integer A) Equal to 6) then do (Set Temp_Boolean = False) else do (Do nothing)
            • Else - Actions
      • Player - Add 2 to (Owner of (Buying unit)) Current gold
i see no problems whit it. anybody? ^^
 
Level 4
Joined
Jun 8, 2008
Messages
87
it should make any impact, the unit already has the wood in the inventory from the start
 
Level 12
Joined
Apr 27, 2008
Messages
1,228
Use this as events and conditions:

  • Events
    • Unit - A unit Sells a unit
  • Conditions
    • (Item-type of (Sold Item)) Equal to (==) Saw
    • ((Buying unit) has an item of type Piece of Wood) Equal to (==) True
This way in the actions part you will not have to make a loop, check different slots.
I will not comment the actions you posted.

And FFS do not spam multiple threads about the same thing.
 
Level 4
Joined
Jun 8, 2008
Messages
87
sorry the multiple tread thing was an error ^^ but mine should still work right? why didnt it work?
 
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