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Wondering about "Warcraft" themed interiors?

Level 7
Joined
Feb 23, 2010
Messages
227
Looking for WELL MADE interiors that are themed after WoW or WC3. And also the download links to the resources for those textures. I can't find them, but at some point I know I've seen some walls and such somewhere...
 
Level 37
Joined
Nov 24, 2007
Messages
4,421
Firstly, it might be good to know if you're looking for models for HD or SD Warcraft.

For SD I might recommend taking a look at the various links under "What tools can be helpful to a terrainer" in this thread: Terrain and Level Design Guidelines

Or just sifting through the vast catalogue of assets in the UTM.

For HD, ah... Check the model section?

Though maybe these will be helpful: Lots of decorations and doodads, Fireplace, Misc. Doodads

Or just generally have a look here: UTM Reforged Assets to be Considered
- I may or may not have fiddled with the idea of making a reforged UTM at some point ^^
 
Level 7
Joined
Feb 23, 2010
Messages
227
Firstly, it might be good to know if you're looking for models for HD or SD Warcraft.

For SD I might recommend taking a look at the various links under "What tools can be helpful to a terrainer" in this thread: Terrain and Level Design Guidelines

Or just sifting through the vast catalogue of assets in the UTM.

For HD, ah... Check the model section?

Though maybe these will be helpful: Lots of decorations and doodads, Fireplace, Misc. Doodads

Or just generally have a look here: UTM Reforged Assets to be Considered
- I may or may not have fiddled with the idea of making a reforged UTM at some point ^^
Its reforged and I guess "HD" stuff I'm interested yes. The link you provided (lots of deco,etc.) are exactly what I'm interested in. The "interior" HD walls are particularly interesting. As I want to make it look like you're "inside" a HD city building. I did look through the UTM 4. It's interesting, but with some image previews not working because links not working and textures designed for old warcraft- it makes finding models/textures I can use a bit difficult.

I'm currently working on a "warcraft style" city project that has some interiors.

Are you working on a reforged UTM 5? I would be very interested in that. I would even help organize everything in and out of the map because I love organizing lol. For example, organizing every asset in map by what you're looking for, and then having the same organizing out of map where you can search for an asset in different ways. Just an example might be; ("Interiors; [mod] Wall 2". or [Mod]; Interior; Wall 2", etc.) I'd have to get familiar with all the assets well before I make my conventions.
 
Level 37
Joined
Nov 24, 2007
Messages
4,421
Great, I'm glad I could help! ^^

And well, regarding the Reforged UTM / UTM 5... I did start working on it (which the pastebin can attest to) but due to a lack of motivation mostly based on the lack of activity in the terrain section and a generally declining confidence in Blizzard and considering how much work it is to amass enough resources, go through the old UTM and decide what does and doesn't cross over and then, as you say, cataloguing it all into a neat system I just... Couldn't.

Feel free to take up the mantle though, if you want to take a swing at it.
 
Level 7
Joined
Feb 23, 2010
Messages
227
Great, I'm glad I could help! ^^

And well, regarding the Reforged UTM / UTM 5... I did start working on it (which the pastebin can attest to) but due to a lack of motivation mostly based on the lack of activity in the terrain section and a generally declining confidence in Blizzard and considering how much work it is to amass enough resources, go through the old UTM and decide what does and doesn't cross over and then, as you say, cataloguing it all into a neat system I just... Couldn't.

Feel free to take up the mantle though, if you want to take a swing at it.
I feel that. And haha maybe I will, but I feel like that is something someone who has more experience with this website and the editor should do. I've been around awhile but still pretty novice.
 
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