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Witch of Night

Submitted by Hanza-Ru
This bundle is marked as approved. It works and satisfies the submission rules.
My second resorce.

I tried this time to the maximum effort to learn as fast as possible on the full complexity of the programs I use. for a second time, I had very hard work. were more than 250 models with "witch" "witchB" "witchZ3-Hr".

possibly the model will not be the "top month" but not guilty in a matter of quality and usefulness.

UPGRADE:(4 weeks of pure work --' )

is very important to follow EXACTLY all art to put down for a perfect animation.
USE Screens to Edit on Object Manager:

[​IMG]

Black Clothers:
[​IMG]

To make a test on a map looks prepared test map on link below:

link!

Please give Credits if you use it. Don't distribute and don't modify it in any way without my permission. Thanks.


Comment IT!@.@

Keywords:
Witch, hero, anime, fantasy, mage, female, hanza-ru, magic, unit, campaing.
Contents

Witch of Night (Model)

Witch of Night (Model)

Assets
Reviews
Moderator
17:02, 10th Jun 2009 Cavman: The animations are good, better than most scratch animations. The textures and mesh not so much. There are better ingmae textures you can use, and even the ones you got you can use more efficiently. The mesh needs...
  1. 17:02, 10th Jun 2009
    Cavman:
    The animations are good, better than most scratch animations. The textures and mesh not so much. There are better ingmae textures you can use, and even the ones you got you can use more efficiently. The mesh needs serious reworking. I suggest looking at some stock/vanillia warcraft 3 models and seeing how their meshes and wraping works to get an idea and fix this up.
    Fixes done, tested ingame. Approvable. The legs coul be longer and/or the hips could be a bit wider, but as it stands it's good.
     
  2. terradont

    terradont

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    You should look at female anatomy, because that looks more like a monster. No offence.
     
  3. Dark Hunter1357

    Dark Hunter1357

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    Add shading to the texture
     
  4. DonDustin

    DonDustin

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    improve the anims and the unwrap

    and also decrease the particle count

    1/5 atm, but I´m sure you can improve it :>
     
    Last edited: Jun 10, 2009
  5. RaijinSpark

    RaijinSpark

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    body and legs donsn't look nice :p
     
  6. Hanza-Ru

    Hanza-Ru

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    sure, I will make some adjustments to better control vertex.

    on the anatomy, tricky, I'm still very "noob" in this requirements, I asked Misha aid, but he was very busy.

    I will make some repairs, create more decent animations,

    I arrested for not much of texturing model, the use of textures
    in the game, it very easy to use, by own experience.

    as I said, I'm still discovering how to use the programs, I have ability to learn in an absurd speed (I started to make models to 2 weeks only, with tutorials that community), I'm already happy to have completed a model of such complexity seeking knowledge for myself.

    And excuse my linguistic mistakes, I speak Portuguese and only a little English, but you understand it ^ ^

    EDIT:
    already created the project of upgrading on paper.

    - Add a round skirt, / \, which move up and moves *-*
    [​IMG]
    - Review of the anatomy of the total body
    (reduction of the chest, face review, revision of the bones [addition
    new to quit])
    - "Descent animations (over the Animation more problematic," spell
    instant "and" attacks "[attacks until no]

    - See if I can better texturing, the skin is very white and pale.
     
    Last edited: Jun 9, 2009
  7. HappyCockroach

    HappyCockroach

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    Awesome you started out of humanoid models, these are the hardest ones to make.

    Geometry:
    The mesh could be better in the legs and the shoulders are monster-like, as terradont pointed out.
    Texture: You need a texture for that, rather than plain colors. Download GIMP 2 and try creating one, or use some existing one, like sun Archer, or Jaina...
    Animation: The walk animation is epic, and the animations' concepts are great. Great ideas you do have, but you need to execute them better. The linear interpolation requires more keys to look good in many anims.
    Attack certainly don't look as attack. It should be quick, not that slow. Death looks pretty bad. Use your creativity to do something epic on these...
    Stand 3 concept is interesting, but it should execute smoothly and have more sense of gravity.
    Effects: Particle effects need to be better than this. Increase the size greatly, make them fade out, fade in, also the last scale should be always the bigger (in most cases) so it looks like dissolving in the air.
    I can handle the particles if you want me to, when you update your model.


    Keep it up! You're good.
     
  8. DonDustin

    DonDustin

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    it already uses the sorceress ingame texture, but he just havent wrap the head to the complete face for example, but only on a very small area.
     
  9. HappyCockroach

    HappyCockroach

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    When I said plain colors, I meant for that.
     
  10. Hanza-Ru

    Hanza-Ru

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    I was studying was now on the texture, it would
    redo the skin of the chest "manually.

    EDIT:
    about of DonDusty , i use it , but i use a small area of bust. i reduce in scale and put all area of chest on it.
     
    Last edited: Jun 10, 2009
  11. Thorneon

    Thorneon

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    the icon is better than the model... id redo the torso and skin entirely. legs need alot of work too
     
  12. HappyCockroach

    HappyCockroach

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    You asked me about the face? It is not very good. In the talk animations she looks emotionless. You should add bones to the eyes and etc to make them more expressive.
    The worst is that it uses 1-pixel texture. You should try to set a proper wrap to it.
     
  13. MGCǂSpectre

    MGCǂSpectre

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    I've never thought big boobs are what mostly should be looked at but here you need them! Make it like sorceress boobs her body looks plain ^_^ And shades yeah, isn't her skin too pale tho?
     
  14. Beronin

    Beronin

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    i join the ones saying needs to be improved
    but for the first try it looks good
     
  15. Leeroy

    Leeroy

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    Okay, the anims are okay, except some of them are just too slow.
    The walk animation, in my opinion, is really nice. The death isn't. Her mesh gots pretty screwed in there...(for example, her legs got pretty screwed)
    The mesh and the skin need work. Moar shading to the skin and moar definition to the mesh!

    Aye...and add moar bouncing bewbies too!
    Than I will rate :)
     
    Last edited: Jun 12, 2009
  16. Krarnal

    Krarnal

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    Well the skin on the upper torso isnt good at all. Try finding some better textures for it, then ill dl it and check the animations :p But it looks good for a first model :)
    Btw u wrote "campaing" in keywords. Its "campaign"
     
  17. Hanza-Ru

    Hanza-Ru

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    o/ I'm working, read, and a lot of sweat (that I saw my model is a trash ^ ^ no more! I will present results below.)

     

    Attached Files:

    • New.JPG
      New.JPG
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    Last edited: Jun 12, 2009
  18. infrenus

    infrenus

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    The animations are cool but the texture is flat

    But I see a improvement here, now I can se a face on the face, keep going and you will have one very awesome model!
     
  19. Cavman

    Cavman

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    Oh that is much better. PM me when you update the model here.