- Joined
- Aug 25, 2019
- Messages
- 94
Right, so I have a unit using the Wisp model. It has no attack animation, so I used the Far Seer missile attack for it. But I don't want it to be a ranged unit, as in I just want it to be a melee unit. It attacks in melee range and only land units, but because I have to use a missile for it to have something reminiscient of an actual attack animation, apparently it's considered a ranged unit. It gets Trueshot Aura on it, which wasn't intended.
I've tried other attack modes, and it either doesn't get a missile or becomes a ranged character with a range of 100. Is there a way to work around that?
I've tried other attack modes, and it either doesn't get a missile or becomes a ranged character with a range of 100. Is there a way to work around that?