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[Solved] Wisp melee unit with a missile attack.

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Level 6
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Aug 25, 2019
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92
Right, so I have a unit using the Wisp model. It has no attack animation, so I used the Far Seer missile attack for it. But I don't want it to be a ranged unit, as in I just want it to be a melee unit. It attacks in melee range and only land units, but because I have to use a missile for it to have something reminiscient of an actual attack animation, apparently it's considered a ranged unit. It gets Trueshot Aura on it, which wasn't intended.

I've tried other attack modes, and it either doesn't get a missile or becomes a ranged character with a range of 100. Is there a way to work around that?
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
Give it no attack but instead an ability based on the phoenix attacks (most of the weapons in Battleships use this to fire autonomously). It'll target whatever and won't be on the UI to show damage range but it could work.

A better solution would probably be to edit the model to have an attack animation added.
 
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