- Joined
- Feb 1, 2009
- Messages
- 107
Hello there!
I've been trying to learn some modelling for the past couple weeks, and I finally came up with this model (which is still a WIP). It's a Forest Berserker model built from scratch using 3D Studio max. I used a drawing I found on DeviantArt as concept. Textures have been done using photoshop, with a mixture of some of the patterns from the drawing and my ideas.
I know some parts still look weird (don't look at his mouth, please! =P). I'll be improving this and also adding animations, portraits, etc.
Hope you guys like it! Any suggestions and critics are welcome

PS: I have one doubt... Do you notice that from the texture to the 3d model, some parts have lost definition? E.g. his robe, which had a quite good definition/details in the texture, but looks blurry on him. Is there a way to improve that?
I've been trying to learn some modelling for the past couple weeks, and I finally came up with this model (which is still a WIP). It's a Forest Berserker model built from scratch using 3D Studio max. I used a drawing I found on DeviantArt as concept. Textures have been done using photoshop, with a mixture of some of the patterns from the drawing and my ideas.
I know some parts still look weird (don't look at his mouth, please! =P). I'll be improving this and also adding animations, portraits, etc.
Hope you guys like it! Any suggestions and critics are welcome

PS: I have one doubt... Do you notice that from the texture to the 3d model, some parts have lost definition? E.g. his robe, which had a quite good definition/details in the texture, but looks blurry on him. Is there a way to improve that?