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Winter Lantern

Level 37
Joined
Nov 24, 2007
Messages
4,421
Hey there,

New stuff!

This one was kinda inspired by a certain scene in a certain game where the protagonist is a big ol' monkey whacking dragons with a big ol' stick, and the name is a nod to one of my favorite games of all time, can you guess which one? :D

Hope you like it :)


winterlantern.png
 

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  • Winter.w3m
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That reflection is new to me, is that a new thing? I've never seen the World Editor render light reflections, especially in a classic graphics.

- Talavaj had been waiting for that feature in WE for years (bump maps and reflections), too bad he's not around anymore.

Glad to see you're still around Keiji, and you're still doing these stuff.
 
Last edited:
Level 37
Joined
Nov 24, 2007
Messages
4,421
Yeah, it's a new feature in reforged. Basically, tiles react to light-sources the same way as doodads do now, so if you use a doodad with a very strong light-source (like the "light" model from the UTM) you can get some really fun interactions with the tiles. I'm super happy about how this turned out, I wasn't sure I could pull off the "icy" look the way I wanted, but with that light it really worked out super well ^^

Glad to see you're still around Keiji, and you're still doing these stuff.

Don't you worry, so long as I find joy in terraining I will always keep making new terrains, and so long as there's even a slight modicum of life to the hive, I'll keep posting them here ;) I do miss the days when we had a proper terraining community, but oh well.

And thank you for taking the time to post a comment, they are becoming a rare commodity these days.
 
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